Combat (video game)

Combat is a 1977 video game by Atari, Inc. for the Atari Video Computer System (later renamed the Atari 2600). In the game, two players controlling either a tank, a biplane, or a jet fire missiles at each other for two minutes and sixteen seconds. The player whose vehicle has been hit less at the end is the winner. Variations on the gameplay introduce elements such as invisible vehicles, missiles that ricochet off of walls, and different playing fields.

Combat
Developer(s)Atari[1]
Publisher(s)Atari[1]
Programmer(s)
Platform(s)Atari 2600
Release1977
Genre(s)Shooter
Mode(s)Multiplayer

The game was being made while the Atari 2600 was still in development, and like many games for the system, it was based on popular arcade games, with Combat being similar to Tank. The game was initially developed by Steve Mayer and Ron Milner. Joe Decuir later tested it on the developing Atari Video Computer System hardware, and Larry Wagner completed the game while adding the two plane variations to the game. The game was released as a pack-in game with the Atari Video Computer System.

By the early 1980s, reception towards Combat commented on its graphics and game play that were described as being out-of-date. A sequel titled Combat Two was planned for the Atari 2600, but never completed. A prototype of the sequel was later released in various formats. Retrospective reception by publications such as Classic Gamer Magazine and AllGame have praised the game, while PCMag and Flux included it on their list of Best Atari 2600 games and Best Game of all time lists respectively.

Gameplay

The "Tank" variation of game in Combat, featuring the score at the top and the playing field from an overhead view.

Combat uses two four-directional joysticks, one for each player.[2] The game has several modes of gameplay: "Tank", "Biplane" and "Jet" and with variations of the above models.[3] The tank and jet modes are viewed from a top-down perspective while biplane games are side view.[4] In all forms of the game, pushing the button fires a missile. The player whose tank or aircraft has been hit less at the end of two minutes and sixteen seconds is the winner. Variation of the gameplay in Tank mode add obstacles to maneuver around, having the missiles rebound off of walls (referred to as Tank-Pong) and having invisibility, where the tanks are invisible except when they are firing a missile or are hit by one.[3][5] In the other two modes, Jet and Biplane, there are no obstacles with both aircraft continuously moving forwards.[3] These levels have options for obscuring clouds in which the planes can hide behind.[5] The original Atari VCS game system has six switches in front, including left and right difficulty switches and a game select switch. The difficulty switches change the range of fire of the missiles and in the plane-based games, changes the speed of flight.[6]

In his article "Combat in Context", Nick Monfort stated it was difficult to place the game genre to Combat as applying genre to it with be any genre assignment would be considered anachronistic.[6] AllGame would later categorize it as a shooter game.[4]

Development

Combat was programmed while the Atari 2600 hardware was still under development.[3] Early development on the game existed by late 1975 by Steve Mayer. This program was a tank game made on early prototype Atari 2600 hardware made by Mayer and Ron Milner from Cyan Engineering, a consulting firm that Atari had purchased in 1975.[7][8] The VCS hardware was designed to be capable of playing Atari's popular arcade games Pong (1972) Pong Doubles (1973), Quadrapong (1974), Gran Trak 10 (1974), Tank (1974), and Jet Fighter (1975).[9] Combat was based on the Tank.[7]

Combat was made to fit into a two Kilobyte cartridge's ROM.[6] In his academic journal Combat in Context, Nick Monfrot stated that the code was made in assembly language with early work done it by Joe Decuir who was working on the VCS hardware with Miner.[6] Decuir has deferred much of the credit on the game, stating that "Ron Milner and Steve Mayer conceived of what became Combat I was an implement [...] I worked on it mostly as a test case for the hardware".[1] Decuir had most of the game made, while it was put into its final form by Larry Wagner, who was the lead cartridge programmer for the game. Wagner refined the tank games and added both the aircraft modes.[7] Decuir would proclaim that Wagner "made the Combat display engine a lot more fun."[1]

Release

Combat was included with the release of the Atari 2600 (pictured) from 1977 to 1982.

Combat was bundled in with the release of the Atari 2600 from 1977 to 1982.[10][7][11] According to Weekly Television Digest from October 17, 1977 the Atari VCS was shipped to all major market areas by August 1977.[12] The system became known as the Atari 2600 only after the release of the Atari 5200 in 1982.[6] The cover art of Combat was made by Cliff Spohn. Spohn commented he was not happy with the cover, noting that as the graphic was cut up into four areas that the jet trail is cut and it "always really bothered [him]."[13]

Combat was re-released in various compilation formats, such as the Atari 80 in One for Windows in 2003 and the Atari Anthology for PlayStation 2 and Xbox in 2004.[14] It was also released on portable devices ar part of Atari Classics Evolved (2007) for the PlayStation Portable and Atari Greatest Hits (2011) for iOS.[15][16] In 2010, it was made available as part of Microsoft's Game Room for the Xbox 360.[16]

Reception

From contemporary reviews, Video compared the Atari VCS's launch titles, and gave tank pong the highest rating of the variations on Combat with a seven-and-one-half rating for Tank-Pong and Invisible Tank Pong, six-and-one-half for invisible tank game, and six for all the other variations. In comparison, Blackjack and Video Olympics received a ten and eight-and-one-half rating each, while Basic Math, Surround, Street Racer, and Star Ship all received lower ratings.[17] By 1982, the game was receiving negative reception. Walter Lowe, Jr. ranked the game with a one-and-a-half star rating in Playboy's Guide to Rating Video Games while Ken Uston in Buying and Beating the Home Video Games declared "It's not fair to be too critical because, after all, this cartridge is nearly five years old; an in this age of rapid computer technology, that makes it almost an antique."[16] Craig Kubey's The Winners' Book of Video Games simple described it as "adequate" with both Lowe, Jr. and Kubey both only finding the saving grace that it came included with the console.[16] In the British publication TV Gamer from August 1983, Sonya Bradford found the controls took time to get used to and that the game "becomes a bit monotonous, which is not helped by the poor graphics."[16]

From retrospective reviews, Brett Alan Weiss of the online video game database AllGame gave the game a four-and-a-half-star rating out of five, noting that the simple graphics and sound fail to give a true impression of the game, noting its high replay value and "highly entertaining cat-and-mouse action."[4] In the first issue of Classic Gamer Magazine (1999) D.B. Caufield declared Combat as "still an outstanding two-player game" noting that what it lacked in graphics it made up for in gameplay.[1]

In 1995, Flux magazine ranked Combat #48 on their list of "Top 100 Video Games". The article stated that despite what the publication described as poor-quality graphics, the gameplay made Combat earn its position on the list.[18] In 2012, PCMag included Combat in their "The Greatest Atari Games of All Time" list, with writer Eric Griffith noted the dated graphics by 2012 standards, while finding that the game felt "pretty magical in the 70s."[19]

Legacy

A gameplay scene from the prototype release of Combat Two.

A sequel to Combat went into development for the Atari 2600 and was to be titled Combat Two. The game would have included landscape elements such as water, forests and bridges as well as a level editor. The game was officially announced but was never officially released for the system. An incomplete prototype of the game surfaced in 1999 by former AtariAge magazine editor Steve Morgenstern.[20]

Physical copies of the game were made for sale in limited quantity at the 2001 Classic Gaming Expo.[1] The prototype was released as part of the Atari Flashback 2 dedicated console.[20]

See also

References

  1. Weiss 2014, p. 55.
  2. Montfort & Bogost 2009, p. 22.
  3. Montfort & Bogost 2009, p. 19.
  4. Weiss.
  5. Montfort & Bogost 2009, p. 31.
  6. Montfort 2006.
  7. Montfort & Bogost 2009, p. 20.
  8. Montfort & Bogost 2009, p. 25.
  9. Smith 2019, p. 332.
  10. Montfort & Bogost 2009, p. 15.
  11. Digital Eclipse (November 11, 2022). Atari 50 (Nintendo Switch). Atari. Birth of the Console: 1977: Combat: If you find one Atari VCS game in someone's collection, it'll be Combat. That's because it was packed in with every VCS sold from 1977 to 1982.
  12. "Games-Deja Vu Sets In". Weekly Television Digest. October 17, 1977. p. 10.
  13. Lapetino 2016, p. 61.
  14. Harris 2004.
  15. "Atari's Greatest Hits". MetaCritic. Archived from the original on January 27, 2023. Retrieved January 27, 2023.
  16. Weiss 2014, p. 56.
  17. "The Games". Video. Vol. 1, no. 5. 1979. pp. 32–33. ISSN 0147-8907.
  18. Amrich et al. 1995, p. 30.
  19. Griffith 2012.
  20. Lapetino 2016, p. 144.

Sources

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