The Dying Earth
The Dying Earth is a collection of science fantasy/fantasy short fiction by American writer Jack Vance, published by Hillman in 1950. Vance returned to the setting in 1965 and thereafter, making it the first book in the Dying Earth series. It was retitled Mazirian the Magician in the Vance Integral Edition (2005),[1] according to Jack Vance's expressed preference.
![]() Front cover of the first edition | |
Author | Jack Vance |
---|---|
Cover artist | uncredited (first)[1] |
Country | United States |
Language | English |
Series | Dying Earth |
Genre | Fantasy, Dying Earth subgenre |
Publisher | Hillman Periodicals |
Publication date | 1950 |
Media type | Print (paperback) |
Pages | 175 or 176 (first)[1] |
OCLC | 8479962 |
Followed by | The Eyes of the Overworld |
The Internet Speculative Fiction Database calls it a "slightly connected series of stories" but it was ranked number 16 of 33 "All Time Best Fantasy Novels" by Locus in 1987, based on a poll of subscribers.[1] Similarly, it was one of five finalists for the Best Novel "Retro Hugo" in 2001[1] when the World Science Fiction Society provided 50th anniversary recognition for a publication year without Hugo Awards.
Contents
- "Turjan of Miir"
- "Mazirian the Magician"
- "T'sais"
- "Liane the Wayfarer"
- "Ulan Dhor"
- "Guyal of Sfere"
Notes
All stories are original to the collection.
The Vance Integral Edition puts "Mazirian" first in the volume. The sequence is unimportant as the stories are mostly independent of each other.
Setting
During a far future time, the Sun nears the end its life. The sky ranges from pink to deep blue, lit by a dim red Sun, and strange plants and animals exist. Much of the book is set within the forested country of Ascolais and in the ruined cities covering the landscape.
The setting is marked by the presence of ancient ruins and other fragments of decayed civilizations. The human population is shrinking. Most live in structures built long ago, in varying degrees of ruin, squalor, or luxury. Many also make use of magic (or in some cases, technology) which was created long ago but which they no longer understand. Characters and often make carefree, nihilistic references to the fact that their planet does not have much longer to live. (It is not specified how how long the planet has left.)
Many of the important people in Ascolais are magicians. They use magic by memorizing lengthy formulas for spells and activating them by speaking the proper commands. Once cast, the spell formula is forgotten, requiring the wizard to reread and re-memorize them. Because even talented magcians can only memorize and must "load" a handful of spells, they are also have to rely onrelics and their other talents for protection. There are only one hundred spells which are still known to mankind, of thousands which were discovered over the course of history. Pandelume implies that "magic" has a scientific origin; many spells were invented through the use of mathematics. Regardless of this, it appears that purely supernatural powers exist as well.
Main characters
- Guyal of Sfere: A young man who is famous among his people for his endless asking of questions, due to a "void" in his mind which compels him to seek knowledge and who goes in search of it.
- Liane: A "bandit-troubadour" is an amoral, possibly evil, adventurer.
- Pandelume: A powerful magician existing in his Embelyon, and not on Earth.
- Mazirian: A greedy and heartless magician capable of creating artificial life, though his creations lack human intelligence.
- Turjan: A magician who lives in the castle of Mii. His adventures often bring him into conflict with other wizards.
- T'sain: "Twin sister" of T'sais, who lacks T'sais's flawed brain.
- T'sais: An artificial woman created by Pandelume, who has a flawed brain.
- Ulan Dhor: The nephew of Prince Kandive, and an aspiring swordsman and magician.
Places
- Ampridatvir: Like Kaiin, an ancient city whose people now dwell in half-ruins.
- Ascolais: A forested country where Turjan, Mazirian, and many other wizards and strange creatures reside.
- Embelyon: a realm removed from the Earth; it may be located in a different planet or another plane of existence entirely.
- Kaiin: A city on the edge of Ascolais, ruled by Prince Kandive the Golden.
- Saponce: The city of the Saponids, a people who are ruled by ancient traditions.
Creatures of the Dying Earth
- Chun the Unavoidable: A mysterious entity, species is unknown.
- Deodands: Handsome humanoids with dark skin and savage disposition.
- Pelgranes: Winged hostile creatures with beaks.
- Gauns: Roughly humanoid dangerous creatures which haunt the streets of Ampridatvir by night.
- Oasts: Creatures which appear to be giant humans.
- Twk-Men: Tiny greenish humonoids who ride on dragonflies.
Influence on Dungeons and Dragons
The Dying Earth was featured in the Advanced Dungeons & Dragons Dungeon Master’s Guide under Appendix N: Literature as one of the works that were read during the development of the game system.[2] The designer, Gary Gygax, also credited the novel with being the inspiration for the magic system, which he called "Vancian".[3]
See also
The Dying Earth Roleplaying Game, Pelgrane Press (2001). A tabletop roleplaying game based on the novel series.[4]: 54
References
- Levack, Daniel J. H.; Tim Underwood (1978). Fantasms. San Francisco: Underwood-Miller. p. 25.
- Tuck, Donald H. (1978). The Encyclopedia of Science Fiction and Fantasy. Chicago: Advent. p. 433. ISBN 0-911682-22-8.
- Underwood, Tim; Miller, Chuck (1980). Jack Vance. Writers of the 21st century. Taplinger.
- Yoke, Carl B. (1987). Phoenix from the ashes: the literature of the remade world. Contributions to the study of science fiction and fantasy. Vol. 30. Greenwood Press. ISBN 0-313-24328-X.
References
- The Dying Earth title listing at the Internet Speculative Fiction Database Retrieved 2012-05-09.
- Callahan, Tim; Knode, Mordicai (2013-07-15). "Advanced Readings in D&D: Jack Vance". Tor.com. Retrieved 2022-06-28.
- "The four cardinal types of magic are ... the relatively short spoken spell (as in Finnish mythology or as found in the superb fantasy of Jack Vance).... The basic assumption, then, was that D&D magic worked on a 'Vancian' system and if used correctly would be a highly powerful and effective force." Gygax, Gary (April 1976). "The Dungeons and Dragons Magic System". The Strategic Review. TSR Hobbies, Inc. II (2): 3.
- Appelcline, Shannon (2014). Designers & Dragons. '00-'09 : A history of the roleplaying game industry (2nd ed.). Silver Springs, MD, USA: Evil Hat Productions. ISBN 978-1-61317-081-6.