Marvel's Guardians of the Galaxy
Marvel's Guardians of the Galaxy is a 2021 action-adventure game developed by Eidos-Montréal and published by Square Enix. Based on the Marvel Comics superhero team Guardians of the Galaxy, the game is set in an original universe. In the game, the titular team, while attempting to capture a beast for a wealthy collector, accidentally unleashes a seemingly harmless being, inadvertently setting in motion a series of catastrophic events that threaten the peace of the universe. The player assumes control of Peter Quill / Star-Lord, the team's self-proclaimed leader, and issues commands to other members of the Guardians including Drax the Destroyer, Gamora, Rocket Raccoon and Groot.
Marvel's Guardians of the Galaxy | |
---|---|
![]() | |
Developer(s) | Eidos-Montréal |
Publisher(s) | Square Enix[lower-alpha 1] |
Director(s) | Jean-François Dugas |
Producer(s) |
|
Programmer(s) | Daniel Letendre |
Artist(s) | Bruno Gauthier-Leblanc |
Writer(s) |
|
Composer(s) | Richard Jacques |
Engine | Dawn Engine |
Platform(s) | |
Release | October 26, 2021 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Marvel's Guardians of the Galaxy was the second game to be released under the multi-game partnership between Marvel Entertainment and Square Enix, with the first being Marvel's Avengers by Crystal Dynamics. Unlike Avengers, the game is strictly single-player with no downloadable content or microtransactions. Marvel actively encouraged Eidos to create their own version of the Guardians, and collaborated closely with the team. Narrative and teamwork were cited as the important pillars for the game's development. While the game features a light-hearted tone, the underlying story focuses on the themes of trauma and grief. Richard Jacques composed the game's soundtracks, while an original album inspired by 1980s music was released by the game's audio director Steve Szczepkowski. The orchestral soundtracks were recorded at Abbey Road Studios.
Announced in June 2021, the game was released for PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S, and Nintendo Switch via cloud streaming in October the same year. While initial anticipation for the title was low due to the lackluster reception of Marvel's Avengers, the game received favorable reviews from critics, with praise for its narrative, cast performance, music, and characters. Criticisms, however, were directed at its combat and gameplay. It was nominated for multiple year-end accolades by several gaming publications. Despite being an unexpected critical success, the game underperformed financially and failed to meet Square Enix's expectations. The title's commercial failure was a notable factor in Square Enix's decision to sell off Eidos-Montréal to Embracer Group in 2022.
Gameplay

In Marvel's Guardians of the Galaxy, the player assumes control of Peter Quill / Star-Lord from a third-person perspective. The player can utilize Star-Lord's elemental guns to defeat enemies.[1] His blasters have four alternate firing modes. Ice shots temporarily freeze enemies, lightning shots stun them, wind shots pull enemies far away towards Star-Lord, and Plasma shots induce fire damages to boss characters.[2][3] Other members of the titular team, which include Gamora, Rocket Raccoon, Groot, and Drax the Destroyer, are not directly playable as they are controlled by artificial intelligence. Players can enter Guardians Mode in order to issue commands to them during combat. Each character has four unique skills and abilities which can be chained together to inflict more damage.[4] Groot has excellent crowd control abilities in which he can use his roots to immobilize enemies, while Rocket Raccoon can deploy various explosives and bombs. Drax can easily stagger enemies, while Gamora can use her sword to deal powerful damages against a single opponent.[5] However, these abilities have a short cooldown time. Guardians can also use environmental hazards to their advantage. For instance, players can instruct Drax to hurl a large boulder at enemies.[6] At several sections of the game, the player can directly control the Guardians' ship, the Milano, and combat hostile spaceships.[3]
As Star-Lord and the Guardians engage in combat, the player's performance will be rated using the Momentum gauge. Once the player has maximized the team's momentum, they can perform a "Call-to-Action" attack, which deals significant damages to stronger enemies.[2] Certain enemies have a "stagger bar". Once an opponent's stagger bar is depleted, they will be temporarily stunned, opening a window for players to attack.[7] Once the enemy is defeated, they will drop health pick-ups, which will refill Star-Lord's health. As the player progresses in the game, they will earn experience points. These points can be used to unlock new abilities for both Star-Lord and other Guardians.[2] As the player fight enemies, a meter will build up and allow players to unleash a special ability known as "Team Huddle", which briefly stops combat and prompts Star-Lord to make a motivational speech and play a song to inspire his teammates. A good speech will grant the other Guardians gameplay benefits, though Star-Lord's abilities will be boosted regardless of the quality of the speech. Players must listen to what other Guardians are saying before they choose the best options.[3][8]
While the game is mostly linear, players are encouraged to explore each location in order to find components, collectibles, and costumes. Players can use Star-Lord's visor to scan the environment and identify objects of interest.[5] At workbenches, Rocket can use these components to craft combat perks for Star-Lord, such as granting him passive advantages such as increased health and shield regeneration.[9] The player needs to use Star-Lord's jet boots to navigate the environment. Occasionally, players also need to request the help of other Guardians in order to progress. For instance, Rocket can use his engineering skills to open locked doors, allowing the team to reach areas which are otherwise inaccessible.[10] At various points of the game, the player can make key decisions, via dialogue trees, that will affect the relationships between the Guardians and the outcomes of certain missions. Throughout the game, Star-Lord's decisions will be referenced by his teammates.[11] Players can also engage in optional conservations with other Guardians members at the Milano, after the player gifted an object of interest to these compaions.[12] Despite the branching dialogue paths, the core story remains the same and the game has one ending.[13]
Synopsis
Characters
Marvel's Guardians of the Galaxy features the titular team, the Guardians of the Galaxy, featuring: Peter Quill / Star-Lord (Jon McLaren), a Terran-Spartoi hybrid and leader of the group; Gamora (Kimberly-Sue Murray), the "deadliest woman in the galaxy" and adopted daughter of Thanos; Rocket (Alex Weiner), a former bounty hunter, weapons specialist, and inventor; Groot (Robert Montcalm), Rocket's loyal partner and fellow former bounty hunter, who is the last of his species; and Drax the Destroyer (Jason Cavalier), famed throughout the galaxy as the killer of Thanos.
Opposing the group is the Universal Church of Truth, led by Grand Unifier Raker (Andreas Apergis), and the Lethal Legion, a group of bounty hunters including the Blood Brothers (Kwasi Songui and Christian Jadah) and Captain Glory (Danny Blanco Hall) hired by Lady Hellbender (Sarah Levesque). The Guardians also face the beasts Dweller-in-Darkness, Lady Hellbender's pet, and Fin-Fang-Foom, a legendary dragon. Other characters include Peter Quill's former lover and Nova Corp Centurion Ko-Rel (Judith Baribeau), Ko-Rel's daughter Nikki Gold (Romane Denis), the "Celestial Madonna" Mantis (Emmanuelle Lussier Martinez), security chief Cosmo the Spacedog (Alex Ivanovici) of Knowhere, the Xandarian Worldmind (Robert Montcalm and Leni Parker), and Adam Warlock (Brent Skagford), the first deity figure of the Universal Church of Truth.
Setting
The plot of Marvel's Guardians of the Galaxy takes place several years after a massive interstellar war that raged across the universe.[14] Among those looking to survive in a tumultuous Andromeda galaxy are the newly incorporated "heroes for hire", the Guardians of the Galaxy, who all hope to make quick money during their adventurous wanderings around the galaxy.[15] However, while attempting to capture a beast for a wealthy collector, a seemingly harmless bet between two team members inadvertently sets in motion a series of catastrophic events that threaten the peace of the fragile universe unless the team takes responsibility for their actions and eradicates the threat.[16]
Plot
On Peter Quill's 13th birthday, Chitauri warriors attack the Quill household, kidnapping Peter and killing his mother Meredith. Many years later, Peter becomes a mercenary named Star-Lord and leads the Guardians of the Galaxy. In order to make money, the Guardians head into the forbidden Quarantine Zone, established by the Nova Corps to store debris from the war to capture a rare monster for their patron, Lady Hellbender. However, they are forced to flee the Quarantine Zone when Peter picks up a yellow gem and accidentally releases an unidentified alien entity. The Guardians flee but are intercepted by the Nova Corps patrol ship Hala's Hope, captained by Centurion Ko-Rel, Peter's former lover. Ko-Rel detains the Guardians alongside Grand Unifier Raker of the Universal Church of Truth, who was also caught trespassing in the Quarantine Zone to search for his church's "golden god". While being processed, Peter also meets a young Nova Corps cadet named Nikki Gold, who happens to be Ko-Rel's daughter, leading Peter to suspect that he might be Nikki's father. Ko-Rel agrees to give the Guardians three cycles to pay their hefty fine.
Being completely broke, the Guardians decide to scam Lady Hellbender by selling one of their own. The plan goes awry however and the Guardians are forced to flee, though not before obtaining the money necessary to cover their fine. The Guardians then travel to "The Rock", a Nova Corps outpost where Hala's Hope is docked, but find that several officers stationed there, claiming that they must spread the "Promise", have mutinied. The Hala's Hope leaves the station and the Guardians decide to flee to Knowhere and find its head of security, Cosmo the Spacedog, for help. Cosmo agrees to aid the Guardians in investigating the Hala's Hope, which is now transmitting a mysterious signal, and sent them to the ship through the Continuum Cortex, a teleportation system on Knowhere.
The Guardians board the Hala's Hope, and find a massive cannon siphoning "Faith Energy" from the planet below. They are then captured by Raker, who takes them to meet the "Matriarch" of his Church; to Peter's horror, the Matriarch is Nikki. Nikki is in possession of the yellow gem, which allows her to brainwash thousands of alien followers with the "Promise", trapping them in illusions crafted from their deepest desires, and harnessing their devotion as Faith Energy to power the Church's fleet. Nikki tries to tempt the Guardians with the Promise, but they each manage to resist and break free before escaping the Church, although Drax is still shaken by what he witnessed in his Promise. Peter also learns that Ko-Rel was killed by the mysterious entity he previously released.
The Guardians attempt to enlist the help of the Xandarian Worldmind, but it concludes that the Church's victory is inevitable and flees the galaxy with the remaining Nova Corps. Drax then succumbs to the Promise, and imprisons the team. With help from Mantis, the Guardians enter Drax's mind and force him to accept that the Promise is not real. They also encounter Adam Warlock, the Church's original "golden god" who faked his death and went into hiding on Mantis' planet. Warlock reveals that the alien entity controlling Nikki is in fact his dark side, Magus, whom he sealed in the yellow gem–the Soul Stone–to keep contained. Magus is manipulating Raker and the Church to gather Faith Energy on which he can feed.
With no other options, the Guardians turn to Lady Hellbender for help. They subdue and gift the legendary monster Fin Fang Foom for her, and she agrees to aid in an assault on the Church's flagship, the Sacrosanct. During their assault, Raker traps the Guardians in an energy field, but Peter is able to enter Nikki's Promise. With the help of Ko-Rel's spirit–who reveals Nikki is an adopted war orphan and not Peter's daughter–Peter convinces Nikki to accept Ko-Rel's death, freeing her from Magus' control and unlocking her hidden powers. The Guardians kill Raker while Warlock absorbs Magus back into his body, ending the threat of the Church. As the galaxy celebrates being freed from the Church's brainwashing, the Guardians take their leave, with Nikki becoming their newest member.
Magus proves to be too much for Warlock to contain, however, and takes over his body. Guided by Mantis, Peter risks his own life by physically wielding the Soul Stone to imprison Magus once again. Warlock thanks the Guardians for their help and takes custody of the Soul Stone, promising to come to them for help should he need it. Peter contemplates how to take care of Nikki as the Guardians set off to handle their next assignment: printing new business cards. If, however, the Guardians never paid their Nova Corp fine, the ship is suddenly disabled by a Nova Corps tracker and the team is left stranded in space.
Development

Marvel's Guardians of the Galaxy was developed by Eidos-Montréal. It is the second game in the multi-game partnership between Marvel Entertainment and publisher Square Enix, following Marvel's Avengers in 2019. Guardians of the Galaxy is not a tie-in to the 2014 movie, and is separate from the Marvel Cinematic Universe. The game features an original storyline, with Mary DeMarle serving as the game's narrative director. Jean-François Dugas served as the game's director, while Richard Jacques served as its composer. The game is powered by the Dawn Engine, which was used in Eidos' previous game Deus Ex: Mankind Divided.[17] The game's development was completed on September 16, 2021, with Eidos confirming it had been declared gold, indicating it was being prepared for release.[18] Guardians of the Galaxy would be the final title from Eidos-Montréal to utilize the in-house Dawn Engine, as the company switched to Unreal Engine 5 for future projects.[19]
Design
While Crystal Dynamics chose to work on a video game based on the Avengers, Eidos chose the Guardians of the Galaxy. Explaining this decision, Dugas and DeMarle felt that the Guardians were often seen as "underdogs", similar to how they think the game studio was viewed in public's eye.[20] The team described Guardians as a "Hollywood blockbuster" and a "celebration". As a result, the team had to go through a period of "brain shift" to ensure that they can transition from working on the Deus Ex games, which deal with serious themes, to Guardians.[21] Nonetheless, Deus Ex served as a major inspiration for the game's campaign, as player's decision will be impactful and lead to different outcomes.[22]
Unlike Marvel's Avengers, Marvel's Guardians of the Galaxy is a strictly single-player video game. While the team experimented with cooperative gameplay and multiplayer, they were scrapped in favour of telling a character-driven story.[23] Instead of assuming direct control of these characters, the goal for the team was to have players "hang out" with them.[24] By positioning Star-Lord at the heart of most social interactions, the player can experience the dynamics of the team by having these characters react to Quill's choices and decisions.[22][23] While Quill is the team's self-proclaimed leader,[25] other members of the Guardians may disagree with his decision and make their own choices, and Quill has to convince them and rally the team towards a common goal.[26] The approach was inspired by real-world team work where people must work, negotiate and bargain with each other.[27] By not allowing the player to directly take control of the other guardians, players would not project themselves into the other guardians, thus allowing them to grow as a character and develop complex relationships.[21]
"Solo teamplay" mechanics were instrumental to the game's combat design. While the player is always controlling Peter Quill, other characters are always present.[25] The team was inspired by team sports video games which have gameplay modes that lock players into a defined role.[28] While the guardians can fight on their own, they are able to fight cohesively as a team when players issue commands to them and make use of their perks and abilities.[29] Nonetheless, the player cannot control everything that takes place at the battlefield.[30] The artificial intelligence for each character is unique, as their behaviours is based on the character's personality. For instance, Drax, who is the most courageous member in the group, tends to charge first into battle and attacks multiple enemies at the same time.[25] At certain points of the game, the characters may independently make their own decisions, and it is up to the player to decide if they trust them or not.[24] As the companions are crucial to the gameplay, the team chose not to make Quill too powerful as this may cause the other Guardians to feel like "dead weight".[31] Players were, however, encouraged to be engaged. If the player did not engage with combat and let the guardians fight on their own, they will tend to fall in combat.[30]
To ensure that the characters felt alive, the team implemented several "social mechanics" such as Team Huddle and branching dialogue options in certain sections of the game. To accommodate these social features, the level design also has to change to ensure that the conservations between characters would not be interrupted by gameplay.[28] DeMarle added that one of the biggest challenges for the writing team was to introduce humour. The writing team did not rely on incessant wisecracks or one-liners to deliver funny moments. According to DeMarle, the comedy from the game came from these group of "unpredictable" and "zany" characters staying true to themselves. DeMarle and her team of seven writers would regularly read scripts together, and commented on each other's jokes to ensure that they are funny.[24] DeMarle added that it was not a "conscious decision" that characters are always talking to each other in the game. While they were playtesting the game, they were initially concerned that players may be irritated by the constant banter between characters, though Duga nonetheless kept them in the game.[29]
Story and characters

The team worked closely with Marvel Comics while creating the game. Marvel did not want the team to base the game on the movies or the comics, and instead wanted Eidos to create their own versions of these characters. The team also wanted to introduce lesser-known characters. For instance, the game marked the debut of Lady Hellbender in any medium other than comics.[21] The team also felt encouraged by the launch of Marvel's Avengers, which features Kamala Khan, a lesser-known character, as a member of the popular Avengers team.[32] The origins of the Guardians in the game were reinvented. While they kept the essence of the character, such as Drax being the "Destroyer" and Quill being a "space pirate", they reframe these origin stories under the backdrop of an intergalactic war.[33] Their appearances also reflected their origins. Star-Lord was described as a "time capsule of 1980s culture" who sports an exaggerated haircut; Gamora wears full tactical body armor to reflect her status as the "deadliest woman in the galaxy". Drax has tattoo markings on his body which chronicle the important events of his life such as the death of his family. Groot and Rocket were described to be an inseprable duo: Rocket has a bead-shaped goatee that resembles Groot, while Groot wears a harness created by Rocket. Groot's armour design was also inspired by those from Japanese mechs.[34] These characters were designed to be recognizable by the general public.[26] Earlier drafts of these characters' design were more outlandish. For instance, Quill was compared to a "cosmonaut", Drax was fat, and Rocket was as big as a human. These designs elicited a lukewarm reaction from Marvel, prompting the team to rework their design.[35]
DeMarle added that it was difficult for both the gameplay team and the writing team to handle five characters with a strong personality at the same time. As these characters are always by Quill's side, they were considered by the team as the game's protagonists, and each Guardian has their own character arc.[24] Grief and loss are the major themes explored in the game's story. Set in the backdrop of an intergalatic war, each character experienced tragedy in the past and are dealing with the trauma in the present. The team included several flashback sequences featuring Quill's mother Meredith, who was killed during Peter's childhood. While her scenes are brief, these sequences are essential to Quill's character development as his loss shapes his future personality and behaviours. According to DeMarle, the interplay between comedic and tragic scenes are important for the game's narrative and storytelling.[36][37] Despite these unfortunate events, the characters eventually learn to embrace their found family. While the Guardians began as a ragtag group of mercenaries with different agendas in mind, they became closer to each other as the story unfolds.[21] Despite initially calling themselves the "Guardians of the Galaxy" for marketing purposes, they will eventually embrace the title and work to save the galaxy from its demise.[38] At the end of the story, the Guardians take up a parental role for the teenage girl Nikki Gold as she joins the team, reflecting how the guardians solidify as a group and becomes a family.[36]
The game's cast includes Jon McLaren as Peter Quill, Kimberly-Sue Murray as Gamora, Jason Cavalier as Drax, Alex Weiner as Rocket, and Robert Montcalm as Groot. While McLaren, Murray and Weiner stayed away from MCU content during the game's production, Cavalier watched the films to better understand Drax's mannerisms. Similar to the films, Drax had deadpan humour, and his movement and speech are very literal. Unlike the film, Gamora is not Quill's love interest, as the team felt that a love story will "[detract] from Gamora as a character", one who has her own secrets and past. Weiner added that he had brought "animalistic qualities" to his portrayal of Rocket, citing moments where Rocket may bar its teeth. Montcalm had 1630 lines in the game, all of which were "I am Groot!". Despite this, its meaning is different, depending on the context. Weiner and Montcalm had to work closely together, with Weiner receiving a translated text of Groot's lines from the writing team.[39][40][36]
Music

Music was described to be an "additional character" in the game by Dugas.[26] Licensed music from the 1980s, such as those from Pat Benatar, Wham!, Iron Maiden and Joan Jett were featured prominently in the game. Quill's love for music in the game was inspired by the 2014 movie.[41] The selected licensed songs tied into the game's story, with their lyrics reflecting the actions on screen. Music was also instrumental to Quill's character development, as it was described as Quill's last link to his childhood on Earth. This also tied to gameplay with the huddle mechanic, as Quill will select a song from his casette to motivate his companions.[25] In the game, the title Star-Lord comes from a fictitious musical band on Earth from the 1980s. Audio director Steve Szczepkowski and sound designer Yohann Boudreault worked together to write an album named "Space Rider" for the band. The tracks from "Space Rider" can be played from Milano's junkbox.[26] The game includes a streaming mode for content creators, disabling all licensed music.[42]
Szczepkowski approached composer Richard Jacques to work on the project in 2017. One of the most difficult tasks for Jacques was to ensure that the game can transition naturally from licensed music to the game's original orchestral music, as they had to land on the right key immediately after the licensed song ends. Another challenge for Jacques and Szczepkowski was to ensure that the music must react to the game's branching dialogue options. According to Jacques, he "[tapped] together six A4 pages" documenting all the branches for each scene and how different they are emotionally, and scored them as if they are one singular scene.[43] He did not want to emulate the score from the MCU films, and wanted it to have "a sense of trepidation and adventure" that is fitting for the Guardians franchise. The game's six-hour orchestral soundtracks were recorded at Abbey Road Studios, while the choral sections were performed by Pinewood Singers choir.[44]
Release
Marvel's Guardians of the Galaxy was first reported on in January 2017, when Marvel Entertainment announced that it had partnered with publisher and Eidos' parent company Square Enix to produce various games based on Marvel properties.[45] The game was officially announced at E3 2021, and was released for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X and Series S on October 26, 2021.[46] The Nintendo Switch version is a cloud-based title.[47] The Windows version was produced in collaboration with D3T.[48] The game would not feature any microtransactions and Eidos did not plan to release any downloadable content for the game.[49] Players who pre-ordered the game would receive additional outfits for the guardians. At a higher price, the player can also purchase the Cosmic Deluxe Edition, which includes a steel case for the game and an art book.[50] Following the sale of Eidos to CDE Entertainment, however, the digital deluxe edition was discontinued, with the appearances for the Guardians members being made available through gameplay.[51] Square Enix and Marvel also partnered with Adidas to launch a collection of six different sneakers inspired by the titular team.[52] Following the sale of Eidos-Montréal to Embracer Group, the game was re-listed on digital gaming platforms as being self-published, as were most Eidos games.
Reception
Critical response
Aggregator | Score |
---|---|
Metacritic | (PC) 78/100[53] (PS5) 80/100[54] (XSXS) 84/100[55] (NS) 58/100[56] |
Publication | Score |
---|---|
Game Informer | 8.5/10[57] |
GameSpot | 7/10[3] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() |
IGN | 8/10[59] |
PC Gamer (US) | 70/100[60] |
The Guardian | ![]() ![]() ![]() ![]() ![]() |
Marvel's Guardians of the Galaxy received "generally favorable reviews" according to review aggregator Metacritic; the cloud version for Nintendo Switch received "mixed or average" reviews.[53][54][55] Critics generally agreed that it is a fun single-player adventure game, elevated by a strong story.[62][63][64] It was often remarked as a surprise hit of the year, as initial expectations for the game were low following the release of Marvel's Avengers, which received a lukewarm reaction from critics.[65]
The story of the game received critical acclaim. Writing for Game Informer, Andrew Reiner considered the game's dialogue as its best part, and added that its writing offered "witty humor, heartfelt intimacy, and sheer chaos" that are fitting for the Guardians franchise. While he noted that Quill was "grating" at first, his story was well-written and he slowly grew to adore him.[57] Writing for GameSpot, Jordan Ramée also wrote that the story was well-written, adding that the characters and the issues they must overcome were "deeply relatable". He also praised the voice cast, singling out Romane Denis' performance as Nikki Gold as one of the game's best.[3] Sam Loveridge from GamesRadar likewise praised the game's writing, describing it as "brilliantly funny", "touching", and "emotional". He added that players will be invested in the personal stories of each Guardian, singling out Drax as his favourite.[58] Tom Marks from IGN praised the team for successfully balancing spectacle and heartfelt moments, and noted that the constant banter between characters made the overall experience entertaining.[59] Ryan Gilliam from Polygon praised the story for being "emotionally resonant", and enjoyed the Guardians' character development in the story.[63] The branching paths received generally positive reviews. Ramée felt that it rewarded players for listening to dialogue, and Marks felt that it encourages players to replay the game through New Game Plus, though Reiner felt that the changes were not substantial enough.[57][3][59]
The gameplay received a mixed reception. Marks noted that while the combat and level design were enjoyable and entertaining, they were neither deep nor innovative.[59] Malindy Hetfeld from The Guardian remarked that the gameplay was "disappointingly simple", and despite the abundance of systems in the game, "combat takes little more than two buttons".[61] Reiner compared exploration to the Uncharted games. He enjoyed the combat system and felt that it was satisfying and entertaining, though he remarked that the start of the game was uneventful as it locked away most of the game's powerful abilities.[57] The environmental puzzles was frequently criticized for being monotonous as they did not evolve to become more complex as the player progresses, with Ramee describing them as "mildly annoying speedbumps".[58][3][57] While Loveridge liked how the game encourages players to be strategic,[58] Ramée described the combat as "unremarkable", and wrote that players were not incentivized to use the combat abilities of each Guardians or Star-Lord's elemental guns.[3] Vikki Blake from Eurogamer remarked that the on-screen action sometimes became too chaotic, and noted that the game's wealth of system did not really add complexity to the game.[66] Critics criticized how enemies in the game absorb damages due to their extended health bar.[61][66] Ramée added that because of this, combat encounters often devolved into "grind-fests".[3]
The music of the game received critical acclaim. Ramée added that the soundtracks were "wonderful", and the game's original soundtrack was complemented by a strong line-up of licensed tracks from the 1980s.[3] Oscar Gonzalez from CNET described it as the "best '80s soundtrack for any video game".[67] NME's Dom Peppiatt added that Eidos should be lauded for how licensed music are implemented in the game.[68] Several reviewers remarked the game suffered from technical issues at launch.[59][60][68]
Sales
It was the second best-selling boxed game in the UK in its launch release, only behind FIFA 22.[69] It was also the seventh best-selling video game in the US in October 2021.[70] In February 2022, despite acknowledging "strong reviews", Square Enix stated that the game's sales had failed to meet their expectations.[71] By November 2022, the game had attracted more than 8 million players. This was partly attributed to the game's release for subscription platforms PlayStation Plus Extra and Xbox Game Pass.[72] Guardians of the Galaxy was the last video game developed by Eidos-Montréal before Square Enix sold off its western studios in May 2022.[73]
Awards and accolades
Year | Award | Category | Result | Ref |
---|---|---|---|---|
2021 | The Game Awards 2021 | Best Narrative | Won | [74] |
Best Action/Adventure Game | Nominated | |||
Best Score and Music | Nominated | |||
Innovation in Accessibility | Nominated | |||
National Academy of Video Game Trade Reviewers | Outstanding Game, Franchise Adventure | Nominated | [75] | |
Outstanding Original Dramatic Score, Franchise | Nominated | |||
Outstanding Song Collection | Won | |||
2022 | Steam Awards | Best Soundtrack | Won | [76] |
25th Annual D.I.C.E. Awards | Adventure Game of the Year | Won | [77] | |
Outstanding Achievement in Story | Won | |||
22nd Game Developers Choice Awards | Best Audio | Nominated | [78] | |
Best Narrative | Nominated | |||
Ivor Novello Awards | Best Original Video Game Score (Richard Jacques) | Won | [79] | |
18th British Academy Games Awards | Audio Achievement | Nominated | [80][81] | |
Narrative | Nominated | |||
Performer in a Leading Role (Jon McLaren as Star-Lord/Peter Quill) | Nominated | |||
Performer in a Supporting Role (Jason Cavalier as Drax) | Nominated | |||
Performer in a Supporting Role (Alex Weiner as Rocket) | Nominated | |||
20th Annual G.A.N.G. Awards | Best Physical Soundtrack Release | Nominated | [82] | |
Music of the Year | Won | |||
Sound Design of the Year | Nominated | |||
Best Ensemble Cast Performance | Won | |||
Best Voice Performance (Jon McClaren as Star-Lord/Peter Quill) | Nominated | |||
Audio of the Year | Nominated | |||
Best Cinematic & Cutscene Audio | Nominated | |||
Creative and Technical Achievement in Music | Nominated | |||
Best Non-Humanoid Performance | Nominated | |||
Dialogue of the Year | Nominated | |||
Excellence in Audio Accessibility | Nominated | |||
2023 | 65th Annual Grammy Awards | Best Score Soundtrack for Video Games and Other Interactive Media | Nominated | [83] |
Notes
- While initially published by Square Enix, the title is self-published after the sale of Eidos-Montréal to CDE Entertainment.
References
- Hussain, Tamoor (June 14, 2021). "Guardians Of The Galaxy Makes Strong First Impression". GameSpot. Archived from the original on October 19, 2021. Retrieved June 15, 2021.
- Gomez, Jesse (October 30, 2021). "Marvel's Guardians of the Galaxy: How Combat Works". IGN. Archived from the original on June 15, 2022. Retrieved June 15, 2022.
- Ramee, Jordan (25 October 2021). "Marvel's Guardians Of The Galaxy Review - Shot Through The Heart". GameSpot. Archived from the original on 1 November 2021. Retrieved 25 October 2021.
- Brown, Fraser (June 14, 2021). "Marvel's Guardians of the Galaxy is a singleplayer misadventure full of banter and '80s bangers". PC Gamer. Archived from the original on December 5, 2021. Retrieved June 14, 2021.
- Hefford, Hayden (November 4, 2021). "Guardians Of The Galaxy tips and tricks: a beginner's guide to saving the galaxy". Rock, Paper, Shotgun. Archived from the original on June 15, 2022. Retrieved June 15, 2022.
- Franey, Joel (December 17, 2021). "10 Guardians of the Galaxy tips to get paid and rock the Milano". GamesRadar. Archived from the original on June 15, 2022. Retrieved June 15, 2022.
- Thorn, Ed (September 22, 2021). "Marvel's Guardians Of The Galaxy's chaotic combat owes more to JRPGs than you think". Rock, Paper, Shotgun. Archived from the original on October 15, 2021. Retrieved June 15, 2022.
- Loveridge, Sam (June 14, 2021). "Marvel's Guardians of the Galaxy game devs talk Star-Lord, decision-making, and 80s soundtracks". GamesRadar+. Archived from the original on June 16, 2021. Retrieved June 15, 2021.
- Gilliam, Ryan (October 26, 2021). "Marvel's Guardians of the Galaxy guide: 4 best perks and complete perks list". Polygon. Archived from the original on June 15, 2022. Retrieved June 15, 2022.
- Hornshaw, Phil (September 22, 2021). "In Marvel's Guardians Of The Galaxy, Teamwork Makes The Dream Work". GameSpot. Archived from the original on October 15, 2021. Retrieved June 15, 2022.
- Carpenter, Nicole (June 13, 2021). "Square Enix's Guardians of the Galaxy game lets you be Star-Lord". Polygon. Archived from the original on June 14, 2021. Retrieved June 15, 2021.
- Donaldson, Alex (October 25, 2021). "Marvel's Guardians of the Galaxy review: one of the best story-focused games of the year - with some catches". VG 247. Retrieved April 12, 2023.
- Loveridge, Sam (June 14, 2021). "Marvel's Guardians of the Galaxy will have one ending, regardless of the choices you make". GamesRadar+. Archived from the original on June 16, 2021. Retrieved June 15, 2021.
- Romano, Nick (June 13, 2021). "Marvel unveils Guardians of the Galaxy video game as creators detail this 'crazy, wild ride'". Entertainment Weekly. Archived from the original on November 19, 2021. Retrieved June 17, 2021.
- Webster, Andrew (June 13, 2021). "Eidos Montreal is making a Guardians of the Galaxy game". The Verge. Archived from the original on October 29, 2021. Retrieved June 17, 2021.
- Trumbore, Dave (June 13, 2021). "Everything We Know About Marvel's New 'Guardians of the Galaxy' Game". Collider. Archived from the original on November 10, 2021. Retrieved June 17, 2021.
- Morgan, Thomas (October 30, 2021). "Marvel's Guardians of the Galaxy: an excellent game - but 60fps comes at a cost". Eurogamer. Archived from the original on October 6, 2022. Retrieved April 10, 2023.
- Guisao, Jason (September 16, 2021). "Marvel's Guardians Of The Galaxy Goes Gold A Month Ahead Of Release". Game Informer. Archived from the original on December 2, 2021. Retrieved April 10, 2023.
- Palumbo, Alessio (2022-05-02). "Eidos Montréal Has Adopted Unreal Engine 5 Over In-House Tools". Wccftech. Archived from the original on 2 May 2022. Retrieved 2022-05-18.
- Cyer, Hirun (January 28, 2022). "Marvel's Guardians of the Galaxy devs chose the heroes because of a mutual "underdogs" feeling". GamesRadar. Archived from the original on April 9, 2023. Retrieved April 11, 2023.
- Beckhelling, Imogen (August 11, 2021). "Deus Ex devs on their "big brain shift" to make Marvel's Guardians Of The Galaxy". Rock, Paper, Shotgun. Archived from the original on March 3, 2023. Retrieved April 11, 2023.
- Souppouris, Aaron (June 13, 2021). "'Guardians of the Galaxy' is more 'Deus Ex' than 'Avengers'". Engadget. Archived from the original on November 18, 2021. Retrieved June 15, 2021.
- Purslow, Matt (June 14, 2021). "Why Guardians of the Galaxy Is Not a Multiplayer Game". IGN. Archived from the original on November 18, 2021. Retrieved June 15, 2021.
- Takahashi, Dean (June 18, 2016). "Guardians of the Galaxy: How to balance gameplay, humor, and a good story". VentureBeat. Archived from the original on December 3, 2022. Retrieved April 11, 2023.
- Loveridge, Sam (June 14, 2021). "Marvel's Guardians of the Galaxy game devs talk Star-Lord, decision-making, and 80s soundtracks". GamesRadar. Archived from the original on June 16, 2021. Retrieved April 11, 2023.
- Donaldson, Alex (August 24, 2021). "Why Guardians of the Galaxy is a single-player adventure with its own original 80s rock band - interview". VG 247. Archived from the original on October 15, 2021. Retrieved April 11, 2023.
- Yehl, Joshua (June 14, 2021). "Marvel's Guardians of the Galaxy Makes You the Star-Lord of the Show – E3 2021". IGN. Archived from the original on June 14, 2021. Retrieved June 15, 2021.
- Sinclair, Brendan (July 6, 2021). "Guardians of the Galaxy's guiding design decisions". Gameindustry.biz. Archived from the original on October 11, 2022. Retrieved April 11, 2023.
- "Guardians Of The Galaxy video game interview – 'I wanna tell a story of coping with loss'". GameCentral. April 13, 2022. Archived from the original on July 5, 2022. Retrieved April 11, 2023.
- Brown, Fraser (June 14, 2021). "Marvel's Guardians of the Galaxy is a singleplayer misadventure full of banter and '80s bangers". PC Gamer. Archived from the original on December 5, 2021. Retrieved April 11, 2023.
- Hornshaw, Phil (September 22, 2021). "In Marvel's Guardians Of The Galaxy, Teamwork Makes The Dream Work". GameSpot. Archived from the original on October 15, 2021. Retrieved April 11, 2023.
- Cryer, Hirun (August 11, 2021). "Guardians of the Galaxy devs feel encouraged by Kamala Khan's role in Marvel's Avengers". GamesRadar. Archived from the original on September 18, 2021. Retrieved April 11, 2023.
- Dugas, Jean-Francois (August 19, 2021). "Marvel's Guardians of the Galaxy: Reimagining the origins and designs of the Guardians". PlayStation Blog. Archived from the original on December 1, 2022. Retrieved April 11, 2023.
- Bonthuys, Darryn (July 9, 2021). "Marvel's Guardians Of The Galaxy Were Reimagined To Look Unique And Recognizable In The Game". GameSpot. Archived from the original on March 4, 2023. Retrieved April 11, 2023.
- Guenther, Rosie (August 5, 2022). "Early Marvel's Guardians of the Galaxy designs featured a "human-size Rocket"". GamesRadar. Archived from the original on March 26, 2023. Retrieved April 11, 2023.
- Kennedy, Victoria (April 8, 2022). "Guardians of the Galaxy developer addresses Square Enix sales expectations, how it wanted to create a new Marvel IP". Eurogamer. Archived from the original on February 28, 2023. Retrieved April 11, 2023.
- Peppiatt, Dom (April 13, 2022). "The secret to writing a truly funny game like Guardians of the Galaxy? Vulnerability, tragedy, and free beer". VG 247. Archived from the original on February 9, 2023. Retrieved April 11, 2023.
- Shea, Brian (July 9, 2021). "Marvel's Guardians Of The Galaxy Origin Story". Game Informer. Archived from the original on March 14, 2023. Retrieved April 11, 2023.
- Leston, Ryan (April 8, 2022). "How the Guardians of the Galaxy Game's Cast Created Characters That Stood Apart from the MCU". IGN. Archived from the original on April 9, 2023. Retrieved April 11, 2023.
- Heaney, Duncan (April 15, 2022). "Marvel's Guardian of the Galaxy: Actors Jon McLaren and Alex Weiner reveal all". Square Enix. Archived from the original on July 7, 2022. Retrieved April 11, 2023.
- Meija, Ozzie (September 22, 2021). "Marvel's Guardians of the Galaxy interview: The team, mission, and music". Shacknews. Archived from the original on December 2, 2022. Retrieved April 11, 2023.
- Ruppert, Liana (June 22, 2021). "Marvel's Guardians Of The Galaxy Game Will Offer Streaming Mode To Avoid DMCA Music Strikes". Game Informer. Archived from the original on April 9, 2023. Retrieved April 11, 2023.
- Cook, Adam (August 19, 2021). "'Marvel's Guardians Of The Galaxy' interview: "When you surround yourself with the right people, the confidence kind of outweighs the pressure"". NME. Archived from the original on October 15, 2021. Retrieved April 11, 2023.
- Ombler, Nat (December 13, 2021). "This Marvel Game Soundtrack Has an Epic Origin Story". Wired. Archived from the original on April 3, 2023. Retrieved April 11, 2023.
- Phillips, Tom (January 30, 2017). "Don't expect another big Deus Ex game anytime soon". Eurogamer. Archived from the original on March 27, 2023. Retrieved April 11, 2023.
- Shea, Brian (June 13, 2021). "Marvel's Guardians Of The Galaxy Looks Like A Cosmic Blast, Release Date Set For October". Game Informer. Archived from the original on June 16, 2021. Retrieved June 15, 2021.
- Whitehead, Thomas (June 15, 2021). "Marvel's Guardians Of The Galaxy: Cloud Version Confirmed For Switch". Nintendo Life. Archived from the original on June 16, 2021. Retrieved June 15, 2021.
- Nunneley-Jackson, Stephanny (September 30, 2021). "This Marvel's Guardians of the Galaxy trailer highlights the game's PC features". VG 247. Archived from the original on October 3, 2021. Retrieved April 11, 2023.
- Peppiatt, Dom (June 13, 2021). "Guardians of the Galaxy is single-player only, has no DLC and no microtransactions". VG 247. Archived from the original on June 14, 2021. Retrieved June 15, 2021.
- Ramos, Jeff (October 8, 2021). "Marvel's Guardians of the Galaxy pre-order bonus and editions differences". Polygon. Archived from the original on December 8, 2022. Retrieved April 11, 2023.
- @GOTGTheGame (February 11, 2023). "The Digital Deluxe edition of the game will be delisted from digital stores on February 21, 2023" (Tweet). Retrieved May 12, 2023 – via Twitter.
- LeBlanc, Wesley (December 16, 2021). "Square Enix Reveals Six Guardians Of The Galaxy Adidas Sneakers". Game Informer. Archived from the original on April 9, 2023. Retrieved April 11, 2023.
- "Marvel's Guardians of the Galaxy for PC Reviews". Metacritic. Archived from the original on 2021-10-27. Retrieved 2021-11-09.
- "Marvel's Guardians of the Galaxy for PlayStation 5 Reviews". Metacritic. Archived from the original on 2021-11-01. Retrieved 2021-11-18.
- "Marvel's Guardians of the Galaxy for Xbox Series X Reviews". Metacritic. Archived from the original on 2021-11-01. Retrieved 2021-11-11.
- "Marvel's Guardians of the Galaxy for Switch Reviews". Metacritic. Archived from the original on 2022-01-05. Retrieved 2021-12-11.
- Reiner, Andrew (25 October 2021). "Marvel's Guardians Of The Galaxy Review – Enthralling Space Madness". Game Informer. Archived from the original on 27 October 2021. Retrieved 25 October 2021.
- Loveridge, Sam (25 October 2021). "Marvel's Guardians of the Galaxy review: "Might be better than the movies"". GamesRadar. Archived from the original on 26 October 2021. Retrieved 25 October 2021.
- Marks, Tom (25 October 2021). "Marvel's Guardians of the Galaxy Review". IGN. Archived from the original on 1 November 2021. Retrieved 25 October 2021.
- Winkie, Luke (25 October 2021). "Marvel's Guardians of the Galaxy review". PC Gamer. Archived from the original on 11 November 2021. Retrieved 25 October 2021.
- Hetfeld, Malindy (26 October 2021). "Guardians of the Galaxy review – cinematic adventure marred by tedious gameplay". The Guardian. Archived from the original on 1 November 2021. Retrieved 27 October 2021.
- Thorn, Ed (October 25, 2021). "Marvel's Guardians Of The Galaxy review: a blast from the past". Rock, Paper, Shotgun. Archived from the original on January 3, 2023. Retrieved April 12, 2023.
- Gilliam, Ryan (October 25, 2021). "Marvel's Guardians of the Galaxy is the biggest surprise of the year". Polygon. Archived from the original on October 25, 2021. Retrieved April 12, 2023.
- Rousseau, Jeffrey (October 26, 2021). "Marvel's Guardians of the Galaxy: Critical Consensus". Gameindustry.biz. Archived from the original on April 11, 2023. Retrieved April 12, 2023.
- Bryd, Matthew (October 26, 2021). "Marvel's Guardians of the Galaxy Is the Most Surprising Game of 2022". Den of Geek. Archived from the original on February 2, 2023. Retrieved April 12, 2023.
- Blake, Vikkki (October 25, 2021). "Marvel's Guardians of the Galaxy review - breezy but unfocused action". Eurogamer. Archived from the original on October 21, 2022. Retrieved April 12, 2023.
- Gonzalez, Oscar (October 25, 2021). "Guardians of the Galaxy review: A video game worthy of the MCU". CNET. Archived from the original on December 31, 2022. Retrieved April 12, 2023.
- Peppiatt, Dom (October 25, 2021). "'Marvel's Guardians of the Galaxy' review: It could have been so easy for Marvel's low-hanging Groot". NME. Archived from the original on October 7, 2022. Retrieved April 12, 2023.
- Dring, Christopher (November 1, 2021). "Guardians of the Galaxy and Mario Party can't defeat FIFA". Gameindustry.biz. Archived from the original on November 8, 2021. Retrieved November 6, 2021.
- Grubb, Jeff (November 12, 2021). "October 2021 NPD: Far Cry and Metroid rocket industry sales up 16". VentureBeat. Archived from the original on December 6, 2022. Retrieved April 12, 2023.
- Rick Lane (2022-02-22). "Square Enix claims Marvel's Guardians of the Galaxy has 'undershot' sales expectations". PC Gamer. Archived from the original on 2022-05-20. Retrieved 2022-05-20.
- Carter, Justin (November 18, 2022). "Marvel's Guardians of the Galaxy has reached 8 million players". Game Developer. Archived from the original on March 13, 2023. Retrieved April 12, 2023.
- Sharma, Karen (May 5, 2022). "Square Enix Lose $ 200 Million On Marvel Games; End Up Selling All Three Studios And Franchises". Mashable. Archived from the original on June 27, 2022. Retrieved April 12, 2023.
- Hafford, Hayden (December 7, 2021). "The Game Awards 2021: Nominees, start times, and where to watch". Rock, Paper, Shotgun. Archived from the original on December 10, 2021. Retrieved December 8, 2021.
- "2021 Winners | NAVGTR". Archived from the original on 2022-02-28. Retrieved 2023-02-04.
- Kerr, Chris (2022-01-04). "Here are the winners from the 2021 Steam Awards". Game Developer. Archived from the original on 2022-01-10. Retrieved 2022-01-10.
- Fanelli, Jason (January 13, 2022). "Ratchet & Clank Leads 2022 DICE Awards With 9 Nominations". GameSpot. Archived from the original on June 15, 2022. Retrieved January 29, 2022.
- Van Allen, Eric (11 January 2022). "Nominees for the 2022 Game Developers Choice Awards have been revealed". Destructoid. Archived from the original on 28 March 2022. Retrieved 13 January 2022.
- Taylor, Mark (2022-05-19). "Winners of The Ivors 2022 announced". The Ivors Academy. Archived from the original on 2023-02-06. Retrieved 2023-02-06.
- Purslow, Matt (March 3, 2022). "BAFTA Games Awards 2022 Nominations Announced". IGN. Archived from the original on March 13, 2022. Retrieved March 6, 2022.
- Reitman, Alex (March 16, 2022). "BAFTA Games Awards: Performance Nominations Unveiled". The Hollywood Reporter. Archived from the original on March 17, 2022. Retrieved March 18, 2022.
- Hartman, Nick (2022-05-26). "20th Annual G.A.N.G. Award Winners". Game Audio Network Guild. Archived from the original on 2022-05-26. Retrieved 2023-02-04.
- Leston, Ryan (November 15, 2022). "Grammy Awards Nominate Aliens: Fireteam Elite, Marvel's Guardians of the Galaxy for Best Soundtrack". IGN. Archived from the original on November 16, 2022. Retrieved November 16, 2022.