Hiroyuki Takahashi (game producer)
Hiroyuki Takahashi (Japanese: 高橋 宏之, born October 30, 1957), is the president of video game developing company Camelot Software Planning. He has directly participated in most of the projects of the company, particularly as a writer, art director, producer and game designer.
Hiroyuki Takahashi | |
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![]() Takahashi in 2005 | |
Born | |
Occupation | Video game designer |
Employer | Camelot Software Planning |
Known for | Shining series Golden Sun series Mario sports games |
Career
Hiroyuki was an employee of Enix and worked on the Dragon Quest franchise, in particular Dragon Quest IV on which he had a significant production role.
Camelot Software Planning
In 1990, he left Enix to form Sega CD4 (Consumer Development Studio #4).[1] They changed their name to Sonic! Software Planning, which was formed to create Shining in the Darkness for the Sega Mega Drive/Genesis alongside Climax Entertainment. The company would be an important part of Shining franchise, developing all the Shining games released in the 1990s. In 1995, the company changed their name to Camelot Software Planning and officially separated from Sega, but agreed to keep developing the Shining games and not release games for rival systems that would hurt the Shining franchise. In late 1998, Sega began focusing their resources on the Dreamcast, leaving the company with their last scenario for Shining Force III for the Sega Saturn in jeopardy. Camelot wrapped up Shining Force III and formed a partnership with Nintendo.
Since joining Nintendo, Camelot have developed many Mario sports games, mainly sticking to golf and tennis games. They have also developed the Golden Sun series of RPGs.
Works
Year | Title | Role |
---|---|---|
1990 | Dragon Quest IV | Assistant producer |
1991 | Shining in the Darkness | Producer, scenario |
1992 | Shining Force | Producer, game designer, scenario |
Shining Force Gaiden | Producer, scenario | |
1993 | Shining Force: The Sword of Hajya | |
Shining Force II | Producer, programmer | |
1995 | Shining Wisdom | Producer, map designer, scenario |
1996 | Shining the Holy Ark | Producer, game designer |
1997 | Shining Force III Scenario 1 | Producer, game designer, scenario |
1998 | Shining Force III Scenario 2 | |
Shining Force III Scenario 3 | ||
1999 | Mario Golf | Producer, lead game designer |
2000 | Mario Tennis | |
2001 | Golden Sun | Producer, game designer, scenario |
2002 | Golden Sun: The Lost Age | |
2003 | Mario Golf: Toadstool Tour | Producer, lead game designer |
2004 | Mario Golf: Advance Tour | Producer, game designer, scenario |
Mario Power Tennis | Producer, lead game designer | |
2005 | Mario Tennis: Power Tour | Producer, lead game designer, scenario |
2007 | We Love Golf! | Producer, lead game designer |
2010 | Golden Sun: Dark Dawn | Producer, game designer, scenario[2] |
2012 | Mario Tennis Open | Producer, lead game designer |
2014 | Mario Golf: World Tour | Producer, lead game designer, scenario |
2015 | Mario Tennis: Ultra Smash | Producer, lead game designer |
2017 | Mario Sports Superstars | |
2018 | Mario Tennis Aces | |
2021 | Mario Golf: Super Rush |
References
- "Translated 1992 Famicom Tsuushin interviews about Shining Force featuring Hiroyuki Takahashi". shmuplations.com. Retrieved March 27, 2023.
- "Golden Sun: Dark Dawn's Hiroyuki Takahashi on the new game, hoaxes and 3DS". Engadget. Retrieved 2020-03-04.
External links
- Hiroyuki Takahashi at MobyGames
- Translated 1993 Megadrive Fan Attack Special book interviews about Shining Force II featuring Hiroyuki Takahashi
- Translated 1993 various gaming magazine interviews about Shining Force II featuring Hiroyuki Takahashi
- Translated 1992 The Super Famicom magazine interviews with prominent RPG game designers including Hiroyuki Takahashi