Jodie Holmes

Jodie Holmes is a fictional character and the protagonist of the video game Beyond: Two Souls. The game, developed by Quantic Dream and published by Sony Computer Entertainment, was released in 2013 for PlayStation 3. Jodie is portrayed by Elliot Page and is one of two playable characters in the game, the other being an incorporeal entity named Aiden.

Jodie Holmes
'Beyond: Two Souls' character
Jodie Holmes, the protagonist of Beyond: Two Souls
First appearanceBeyond: Two Souls (2013)
Created byQuantic Dream
Portrayed byElliot Page
Caroline Wolfson (child)
In-universe information
AliasElizabeth North
AffiliationDepartment of Paranormal Activities (DPA)
Central Intelligence Agency (CIA)
RelativesAidan (twin brother)
Norah Grey (mother)
NationalityAmerican
Born1989

Character background

Jodie Holmes, portrayed by actor Elliot Page, possesses supernatural powers through her psychic link to Aiden. She has had this link since birth, and the game follows her journey from adolescence to adulthood as she learns to control her powers and navigate the challenges she faces. Jodie is under the care of researchers Nathan Dawkins, portrayed by Willem Dafoe, and Cole Freeman.

Gameplay

In Beyond: Two Souls, the player controls Jodie and occasionally switches to control Aiden. Jodie's actions and choices, as well as the player's control of Aiden, impact the story and its outcomes. The gameplay combines interactive storytelling, exploration, action sequences, and moral decision-making.

Development

The character of Jodie Holmes was created by David Cage, the writer and director of Beyond: Two Souls. The game features extensive motion-capture acting, with Elliot Page performing both the voice acting and the motion capture for Jodie. The game's development studio, Quantic Dream, emphasized the importance of emotional storytelling and aimed to create an interactive experience that could be enjoyed by both gamers and non-gamers.

Reception

Beyond: Two Souls received mixed reviews upon its release, with critics offering polarized opinions. The game sold 2.8 million units by July 2018.

References

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