LÖVE (game framework)

LÖVE is a free, open-source, cross-platform framework released under the zlib license for developing 2D video games. The framework is written in C++ and uses Lua as its scripting language and is still maintained by its original developers.

LÖVE
Initial releaseJanuary 13, 2008 (2008-01-13)[1]
Stable release
11.4[2] / January 2, 2022 (2022-01-02)
Repository
Written inC++
PlatformMicrosoft Windows,
Linux,
macOS,
iOS,
Android
TypeApplication framework
Licensezlib license
Websitelove2d.org

The API provided by the framework gives access to the video and sound functions of the host machine through the libraries SDL and OpenGL, or since version 0.10 also OpenGL ES 2 and 3.[3] Fonts can be rendered by the FreeType engine.[4] A version of the framework called piLöve has been specifically ported to Raspberry Pi.[5]

The framework is frequently found in the compositions of video game development competitions, such as the game development competition Ludum Dare.[6] In July 2018, it was the 10th most popular game development software used by independent game developers on the site Itch.io,[7] holding a 1.97% share.

History

Version Code name Added Release date
0.1.1 Santa-Power
  • Reading and displaying images
  • Reading and playing sounds
  • Load and use fonts
  • Keyboard and mouse support
January 13, 2008
0.2.0 Mini-Moose
  • Added a screen that displays if no game is loaded
  • Adding an animation system
  • Added text formatting functions
February 6, 2008
0.2.1 Impending Doom March 29, 2008
0.3.0 Mutant Vermin
  • Addition of the particle system
June 17, 2008
0.3.1 Meat Space June 21, 2008
0.3.2 Lemony Fresh July 4, 2008
0.4.0 Taco Beam August 29, 2008
0.5.0 Salted Nuts
  • Added joystick support
  • Support of protocols TCP/UDP using luasocket
January 2, 2009
0.6.0 Jiggly Juice
  • Removed the animation system
  • Added support for managing events like key presses
December 24, 2009
0.6.1 Jiggly Juice
  • Added function to set and get a Box2D body's fixed rotation.
  • Added function to set the inertia of a Box2D body
February 7, 2010
0.6.2 Jiggly Juice March 6, 2010
0.7.0 Game Slave
  • Added support for working with fonts
December 5, 2010
0.7.1 Game Slave February 14, 2011
0.7.2 Game Slave May 4, 2011
0.8.0 Rubber Piggy
  • Added UTF-8 support for fonts
  • Added PNG and JPEG encoding
April 2, 2012
0.9.0 Baby Inspector
  • Added better multiplayer networking support
December 13, 2013
0.9.1 Baby Inspector April 1, 2014
0.9.2 Baby Inspector February 14, 2015
0.10.0 Super Toast
  • Supports Android and iOS[9]
  • Added touch screen support
  • Added video support
December 22, 2015
0.10.1 Super Toast February 14, 2016
0.10.2 Super Toast October 31, 2016
11.0 Mysterious Mysteries
  • Support for meshes.
  • Various additions to shaders (such as the effect method)
  • Ability to record from a microphone.
  • Consolidation of many object methods into new methods.
  • Added many new formats to stencil/depth buffers.
  • Audio effects (such as reverberation and echoing)
  • Added support for Base64 encoding, MD5 hashing, and more.
April 1, 2018
11.1 Mysterious Mysteries April 15, 2018
11.2 Mysterious Mysteries
  • Added functions to set and get a Box2D body's transform.
November 25, 2018
11.3 Mysterious Mysteries
  • Added support for loading FLAC audio files.
  • Added support for recording audio from the microphone on Android devices.
  • Added support for uncompressed DirectDraw Surface files.
October 27, 2019
11.4 Mysterious Mysteries
  • Added native Apple Silicon support on macOS
January 22, 2022
12.0 TBA In Development

Features

These features come with the framework:

  • support of OpenGL pixel shaders GLSL,
  • touchscreen support,
  • joystick support
  • support for UTF-8,
  • supports image formats: PNG, JPEG, GIF, TGA and BMP,[10]
  • supports audio formats: WAV, OGG, and MP3
  • supports video formats: OGV
  • supports using the 2D physics engine Box2D (can be disabled, to lighten the library),
  • luasocket library for network communications TCP/UDP,
  • lua-enet library, another network library implementing Enet, a reliable protocol based on UDP
  • provides a basic "sandbox" management of the files in order to avoid giving access to all its disk to the executed games.

Additional Libraries & Implementations

There are various libraries and forks of Löve to improve basic functions, such as object-oriented programming with inheritance and overloading, interpolations, camera management, network multiplayer management, game state management, configuration, etc.

  • The Simple Tiled Implementation library allows users to load levels as tiles, edit using Tiled[11] and display them in games. It works in conjunction with Box2D for collision management with this decor.[12]
  • The anim8 library allows users to load animations, for characters for example, from an image grid into a bitmap file (PNG or JPEG).[13][14]
  • There is a free platform (GPLv3) called LIKO-12, inspired by the PICO-8 fantasy console and using Löve, allowing to develop applications in a limited resolution, backup/restore in the modified PNG format, in the same way as the video game cartridges of the game consoles or some of the first microcomputers, and export them to HTML5 or to systems supported by Löve.[15]
  • Lutro is a Lua game framework for libretro, a partial port of the Löve[16] API. ChaiLove follows a similar path by offering an implementation in ChaiScript, an embedded and cross-platform scripting language for C++ (C++14).[17]
  • love.js is a port of Löve that aims to make it possible to run Löve games on the web via HTML5, WebGL, and Emscripten. [18]
  • g3d is a 3D engine that simplifies 3D capabilities in LÖVE, it allows for: 3D model rendering, .obj file loading, first person movement and camera controls, perspective and orthographic projections, 3D collisions, etc. [19]

References

  1. "LÖVE version history". Retrieved 2019-06-01.
  2. "LÖVE 11.4". Retrieved 2022-01-20.
  3. "0.10.0 - Love".
  4. Korben (January 14, 2011). "The power of Löve !". Korben.info.
  5. "PiLove - LÖVE on RaspberryPI". mitako.eu.
  6. "Posts Tagged'love2d'". Ludum Dare.
  7. Rob Beschizza (July 17, 2018). "The most popular engines for indie games". Boingboing.
  8. Florent Zara (September 1, 2008). "Release of Löve 0.4.0, a free 2D game engine". LinuxFr.
  9. Christian Nutt (December 22, 2015). "New version of free LÖVE 2D game framework adds mobile support". Gamasutra.
  10. Marius Nestor (17 September 2018). "An Open Source and cross-platform 2D game engine that provides dynamic gaming experiences". Softpedia.
  11. "Tiled". mapeditor.org.
  12. "Simple Tiled Implementation". github.com. 8 April 2022.
  13. "Anim8". love2d.org.
  14. "An animation library for LÖVE". github. 8 April 2022.
  15. "[LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d". love2d.org. September 18, 2016.
  16. "Lutro". github. 2 March 2022.
  17. RobLoach (December 26, 2017). "ChaiLove - Another Take on 2D Game Development". libretro.
  18. "love.js". github.com.
  19. "g3d". github.com.
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