Time Trax (video game)
Time Trax is a 1994 action-platform video game developed by Malibu Interactive and published by THQ under the Malibu Games brand for the Super Nintendo Entertainment System. It is based on the television series of the same name, which aired from 1993 to 1994. It follows police captain Darien Lambert, joined by the Specified Encapsulated Limitless Memory Archive (S.E.L.M.A.) supercomputer, traveling back in time to capture commander Sepp Dietrich and doctor Mordecai Sahmbi, who has sent crimial fugitives back in time to assist him in his plan of changing history and gain control of the future. The player controls Lambert across eight levels, apprehending enemies using a stunner weapon capable of sending them back to the future. The player can also stall time to slow down speed and use martial arts on combat against enemies.
Time Trax | |
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Developer(s) | Malibu Interactive |
Publisher(s) | THQ (Malibu Games) |
Producer(s) | George Sinfield Ian McGee Steve Ryno |
Designer(s) | Terry Lloyd |
Programmer(s) | Robert Toone |
Artist(s) | Lee Pullen Robert Hemphill Terry Lloyd |
Composer(s) | Richard Joseph |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Action, platform |
Mode(s) | Single-player |
The game was created by Malibu Interactive, an American-British studio first established by Cinemaware co-founder Bob Jacob as Acme Interactive with former Ocean Software and Software Creations staff, before becoming a software division after merging with Malibu Graphics in 1992. It was co-produced by George Sinfield, Ian McGee, and Steve Ryno. The soundtrack was scored by Richard Joseph. A Sega Genesis version, featuring music composed by Tim Follin, was developed but never released for unknown reasons until a prototype was leaked online. Time Trax on SNES garnered generally favorable reception from critics.
Gameplay

Time Trax is a side-scrolling action-platform game based on the television series of the same name, similar to Rolling Thunder (1986) and the Super Star Wars titles.[2][3][4][5] The plot follows police captain Darien Lambert of the Fugitive Retrieval Section, joined by the Specified Encapsulated Limitless Memory Archive (S.E.L.M.A.) supercomputer, traveling back in time using the Trax machine to capture commander Sepp Dietrich and apprehend crimial fugitives and doctor Mordecai Sahmbi, who has sent crimial fugitives back in time to assist him in his plan of changing history and gain control of the future.[3][4][6]
Controlling Lambert, the player travels across eight levels that take place in various locations in order to confront Dietrich and Sahmbi, while apprehending crimial fugitives sent back in time.[3][6] Lambert is equipped with the "Pellet Projection Tube" (PPT) weapon, which is capable of stunning enemies for a brief time period and shoot pellets that render them transportable to the future.[3][4][6] The player can also stall time to slow down speed and use martial arts on hand-to-hand combat against enemies.[3][4][6]
Development and release
Time Trax was first published for the Super Nintendo Entertainment System in North America on April 1994 (although some sources list October 1993 and March 1994),[1][3][7] and later in Europe between May and June of that year by THQ under the Malibu Games brand.[8][9][10] It is based on the television series of the same name, which aired from 1993 to 1994.[11][12] It was developed by Malibu Interactive, a defunct American-British game developer initially established by Cinemaware co-founder Robert "Bob" Jacob under the name Acme Interactive with a staff made up of former Ocean Software and Software Creations employees, before merging with Malibu Graphics (who seeked to capitalize on the growing video game market) in 1992 to form Malibu Comics and becoming its software division.[11][13][14][15][16] It was co-produced by George Sinfield, Ian McGee, and Steve Ryno.[17] Terry Lloyd served as designer, with Robert Toone acting as main programmer.[17] Lloyd was also responsible for the artwork along with Lee Pullen and Robert Hemphill.[17] The soundtrack was scored by English composer Richard Joseph.[17] Several staff members also collaborated in the game's development process.[17]
In 1993, a Sega Genesis version of Time Trax was announced alongside the SNES version at the Consumer Electronics Show of that year and slated for launch between January and April of 1994.[7][18][19] It was set to be published by THQ under the Black Pearl Software brand and despite being reviewed in major gaming publications,[11][20][21][22] this version was never released for unknown reasons until a prototype ROM image in a fully finished state was leaked online in 2013.[23][24] The most notable difference of the Genesis version is its soundtrack, scored by English composer Tim Follin using a sound driver written by Dean Belfield.[25][26][27]
Reception
Publication | Score |
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Consoles + | 87%[28] |
Computer and Video Games | 89%[29] |
Game Players | 62%[4] |
GameFan | 80.5%[lower-alpha 1] |
GamePro | 4.25/5[lower-alpha 2] |
GamesMaster | 72/100[5] |
Joypad | 84%[30] |
Official Nintendo Magazine | 87/100[9] |
Player One | 79%[31] |
Superjuegos | 85/100[10] |
Super Play | 73%[32] |
Total! | 70% (UK)[8] 4 (DE)[33] |
Video Games (DE) | 78%[34] |
Nintendo Acción | 70/100[35] |
Nintendo Player | ![]() ![]() ![]() ![]() ![]() ![]() |
Time Trax on Super NES garnered generally favorable reviews from critics.[32] GameFan's four reviewers regarded it as a good action-platform title, highlighting its detailed character animation, solid gameplay mechanics, and high degree of difficulty, though they felt the music could have been better.[2] Game Players's Erik Lundrian concurred with GameFan on most points, noting the lack of passwords or continues, but argued that the soundtrack added suspense to the game.[4] Consoles +' Richard Homsy and Nicolas Gavet agreed with Lundrian, commending the "well thought-out" scenario, graphical effects, fast animation movements, audio, and playability. However, both Homsy and Gavet commented that the lack of continues may seem off-putting.[28]
In contrast, Nintendo Player's Stéphane Pilet gave the game an overall mixed outlook.[36] GamePro's Manny LaMancha gave positive remarks to the game's audiovisual presentation and high level of challenge.[3] Joypad's Olivier Prézeau and Nini Nourdine expressed similar thoughts as other reviewers, praising the varied graphics, smooth scrolling, controls, and sound. Nevertheless, both Prézeau and Nourdine saw the lack of continues as a negative aspect.[30] Player One's Julien Van De Steene commended the animations and playability, but found the music "cheesy" and felt that the graphics underutilized the Super Nintendo's capabilities.[31]
Total!'s Will Groves agreed with De Steene regarding the visuals and sound, ultimately finding its gameplay enjoyable but uninspired.[8] Writing for the German edition, Hans-Joachim Amann labelled it as a below-average title.[33] GamesMaster's Tim Tucker commended the title for its sound and playability reminiscent of the Super Star Wars games, but found the graphics average and expressed mixed feelings regarding lastability.[5] Nintendo Magazine System's Paul Davies and Andy McVittie praised the game's presentation, detailed visuals, audio, playability, and longevity.[9]
Superjuegos' Juan Carlos Sanz lauded the game's backgrounds and large bosses, but found the lackluster enemy sprites and small number of weapons as low points.[10] Computer and Video Games summarized their review by writing: "Challenging, absorbing and loads of fun to play - one of the best platform beat-'em-ups on the SNES."[29] Spanish publication Nintendo Acción gave positive remarks to the audiovisual presentation but noted the character's minimal fighting ability.[35] Video Games's Robert Zengerle stated that "Time Trax is an excellent action platformer."[34]
Notes
References
- "Super NES Games" (PDF). Nintendo. Archived from the original (PDF) on 2008-09-20. Retrieved 2023-01-04.
- Halverson, Dave; Sgt. Gamer; Rickards, Kelly; Brody (February 1994). "Viewpoint: Time Trax (SNES)". GameFan. Vol. 2, no. 3. DieHard Gamers Club. p. 19.
- LaMancha, Manny (May 1994). "ProReview - SNES: Time Trax". GamePro. No. 58. IDG. p. 68.
- Lundrigan, Erik (March 1994). "Review: Time Trax (SNES)". Game Players. Vol. 7, no. 3. Signal Research. p. 72.
- Tucker, Tim (June 1994). "Reviews (SNES) - Time Trax". GamesMaster. No. 18. Future Publishing. p. 70.
- Time Trax (Instruction Manual) (North American ed.). Malibu Games. 1994.
- "CES '93 Report - Gaming on the Horizon: Genesis". GamePro. No. 45. IDG. April 1993. pp. 122–125.
- Groves, Will (May 1994). "SNES Reviews: Time Trax". Total!. No. 29. Future Publishing. pp. 40–41.
- Davies, Paul; McVittie, Andy (June 1994). "Review - Super Nintendo Entertainment System: Time Trax". Nintendo Magazine System. No. 21. EMAP. pp. 88–89.
- Sanz, Juan Carlos (June 1994). "Super Nintendo: Time Trax — Cuerpo De Elite". Superjuegos (in Spanish). No. 26. Grupo Zeta. pp. 54–57.
- "Micro Reviews: Time Trax (Genesis/Action)". VideoGames. No. 67. Larry Flynt Publications. August 1994. p. 82.
- Garcia, Frank; Phillips, Mark (2009). Science Fiction Television Series, 1990–2004. McFarland & Company. ISBN 978-0-7864-2483-2.
- "MALIBU GRAPHICS PUBLISHING GROUP MERGES WITH VIDEO GAME DEVELOPER ACME INTERACTIVE TO FORM MALIBU COMICS ENTERTAINMENT INC". TheFreeLibrary.com. PR Newswire. August 18, 1992. Archived from the original on 2014-08-28. Retrieved 2023-01-03.
- "Newswatch: Malibu to Produce Video Games: Comic publisher merges with video game developer Acme Interactive". The Comics Journal. No. 153. Fantagraphics Books. October 1992. p. 19.
- Cifaldi, Frank (September 26, 2005). "Playing Catch-Up: Tim Follin". Gamasutra. UBM Technology Group. Archived from the original on 2014-08-22. Retrieved 2023-01-06.
- Donovan, Tristan (December 15, 2010). "Features - The Replay Interviews: Bob Jacob". Gamasutra. UBM Technology Group. p. 4. Archived from the original on 2012-05-10. Retrieved 2023-01-06.
- Malibu Interactive (April 1994). Time Trax (Super Nintendo Entertainment System). Malibu Games. Level/area: Staff Credits. (Ending screens by VGMuseum [The Video Games Museum]. Archived 2016-03-24 at the Wayback Machine).
- "Short ProShots: Shipping in January". GamePro. No. 54. IDG. January 1994. p. 216.
- "Previews: In Brief - April". Mega. No. 20. Future Publishing. May 1994. p. 83.
- Semrad, Ed; Carpenter, Danyon; Manuel, Al; Williams, Ken; Weigand, Mike (April 1994). "Review Crew - Major Mike's Game Roundup: Time Trax (T*HQ / Genesis)". Electronic Gaming Monthly. No. 57. Sendai Publishing. p. 40.
- Foster, Mike (July 1994). "Review - Genesis: Time Trax". Game Players. Vol. 7, no. 7. Signal Research. p. 52.
- Eyes, Cross (July 1994). "ProReview - Genesis: Time Trax". GamePro. No. 60. IDG. p. 56.
- Nolan, Matt (July 8, 2013). "Time Trax: Unreleased Genesis Title!!!". SegaAge. Bucket Head Media, LLC. Archived from the original on 2017-06-24. Retrieved 2023-01-05.
- Esteve, Jaume (July 15, 2013). "Aparece Time Trax, juego cancelado de Mega Drive — Se ha liberado la ROM del juego, exclusivo de Super Nintendo". IGN Spain. Marca. Archived from the original on 2023-01-05. Retrieved 2023-01-05.
- Forsyth, Tim (December 14, 1998). "An interview with...... Tim Follin". Computer Music Generation. Archived from the original on 1999-10-22. Retrieved 2023-01-07. (Transcription by The Follin Drome. Archived 2002-11-18 at the Wayback Machine).
- Garrett, Marcus; Atkinson, Richard (December 2011). "Personalidades - ENTREVISTA: Tim Follin". Jogos 80 (in Portuguese). Vol. 7, no. 8. pp. 16–20. (Translation by Richard Atkinson. Archived 2014-05-23 at the Wayback Machine).
- Whitehead, Dan (January 2, 2014). "Code Britannia: Tim Follin — The pioneer of 8-bit music talks about the challenge of chip tunes, and why he's (sort of) coming back to gaming". Eurogamer. Archived from the original on 2022-07-06. Retrieved 2023-01-05.
- Homsy, Richard; Gavet, Nicolas (April 1994). "Super Nintendo Review: Time Trax". Consoles + (in French). No. 31. M.E.R.7. pp. 108–109.
- "CVG Review - And Here's The Rest: Every Game Reviewed — Time Trax (SNES)". Computer and Video Games. No. 152. EMAP. July 1994. p. 98.
- Prézeau, Olivier; Nourdine, Nini (May 1994). "Super Nintendo (Version Française): J'ai Le Trax! - Time Trax". Joypad (in French). No. 31. Hachette Disney Presse. pp. 126–127.
- De Steene, Julien Van (May 1994). "Tests - Super Nintendo: Time Trax". Player One (in French). No. 42. Média Système Édition. pp. 96–97.
- Davies, Jonathan (June 1994). "UK Review: Time Trax". Super Play. No. 20. Future Publishing. pp. 52–53.
- Amann, Hans-Joachim (August 1994). "Import - SNES: Time Trax". Total! (in German). No. 15. X-Plain-Verlag. p. 55.
- Zengerle, Robert (July 1994). "Rom Check - Super Nintendo: Back from the Future - Time Trax". Video Games (in German). No. 32. Magna Media. p. 96.
- "Super Stars - Super Nintendo: Time Trax — Como Desafío Total, Sólo Que Sin Arnie". Nintendo Acción (in Spanish). No. 20. Hobby Press. July 1994. pp. 46–47.
- Pilet, Stéphane (April 1994). "Selection - Super Nintendo: Time Trax". Nintendo Player (in French). No. 19. Média Système Édition. p. 36.