Video random-access memory

Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor.[1] This is often different technology than other computer memory, to facilitate being read rapidly to draw the image. In some systems this memory cannot be read/written using the same methods as normal memory; it is not memory mapped.

GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card

Description

Independent system RAM and video RAM
Unified memory
A GPU die surrounded by VRAM chips

While a computer has system RAM, most contemporary graphics cards have access to a dedicated set of memory known as VRAM. In contrast, a GPU which shares system memory has a Unified Memory Architecture, or shared graphics memory.

System RAM and VRAM has been segregated due to the bandwidth requirements of GPUs,[2][3] and to achieve lower latency since VRAM is physically closer to the GPU die.[4]

Modern VRAM is found in a BGA package[5] soldered onto the graphics card.[6] Like the GPU itself, the VRAM is cooled by the GPU heatsink.[7]

Technologies

See also

References

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