Xeno Crisis

Xeno Crisis is a 2019 twin-stick shooter from independent developer Bitmap Bureau for the Mega Drive, with releases for the Nintendo Switch, PlayStation 4, PlayStation Vita, Xbox One, Microsoft Windows, macOS, Linux, Sega Dreamcast, Evercade, Neo Geo, Nintendo 64[2][3] and Nintendo GameCube.[2][4] The game was fully funded on Kickstarter on January 10, 2018,[5] with a release on October 28, 2019.

Xeno Crisis
Developer(s)Bitmap Bureau[lower-alpha 1]
Publisher(s)Bitmap Bureau[lower-alpha 2]
Director(s)Matthew Cope[1]
Mike Tucker[1]
Programmer(s)Matthew Cope
Mike Tucker
Artist(s)Henk Nieborg[1]
Catherine Menabde
Composer(s)Daniel Bärlin[1]
Platform(s)Sega Mega Drive/Genesis, Linux, macOS, Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, Dreamcast, PlayStation Vita, Evercade, Neo Geo, Neo Geo CD, Nintendo 64, GameCube
Release
October 28, 2019
  • Mega Drive/Genesis, PC
    • WW: October 28, 2019
    NS, PS4
    • WW: October 28, 2019
    • JP: September 17, 2020
    Xbox One
    • WW: October 30, 2019
    Dreamcast
    • WW: Jun 16th, 2020
    PS Vita
    • JP: September 17, 2020
    • NA: September 22, 2020
    Evercade
    • WW: October 23, 2020
    Neo Geo, Neo Geo CD
    • WW: October 2021
    N64, GameCube
    • WW: April 2023
Genre(s)Multidirectional shooter
Mode(s)Single-player, ooperative

Gameplay

Xeno Crisis is inspired by similar arcade shooters like Smash TV and Shock Troopers,[6] with art direction inspired by the Alien movie franchise.[1] Featuring single or cooperative gameplay, one or two players play as unnamed space marines and work their way through seven levels in a scientific facility featuring procedurally generated rooms and levels, with a number of enemies of various difficulty in each room, concluding with a final boss battle at the end of most levels. After a player kills enemies on screen, a chance of an item, a weapon drop, health, or dogtags are dropped to aid the player. Dogtags are used as an in-game currency to help purchase upgrades like additional health or player speed. To increase the challenge to players, the starting machine gun has a limited amount of ammunition, and weapon pickups have a limited number of uses, requiring players to stay on the move and on the lookout for ammunition boxes.[7]

Plot

The game begins with Commander Darius receiving a distress signal from Outpost 88, a scientific research facility. The two controllable space marines are sent on a drop ship to the facility, where they begin to work their way through each level of the facility, where they face off against aliens, robot defenses, and even Cthulhu, on their way to figure out what is going on. Along the way the two space marines find survivors of the facility that they are able to rescue and release to safety. When the space marines reach the final stage, they are confronted by Dr. Herzog, where he reveals that he was behind the various horrors the space marines battled up to this point. If either space marines drank any "elixers" (the continue feature in the game), or if the player used any cheat codes, Dr. Herzog reveals to them that these elixers were designed by himself and they contained nanomachines that will kill the player characters and the game will end with the "bad" ending. If the player did not use any elixers before confronting Dr. Herzog, he will attack the player as the game's final boss where he reveals himself to be a creature like the creatures battled up to this point. When they players defeat Dr. Herzog, the "good" ending will be revealed with the two space marines evacuating the facility.[8]

Reception

Reception to Xeno Crisis was generally positive. Nintendo Life praised the game's design and gameplay, but criticized the difficulty as being off-putting for inexperienced players.[7] Wireframe also praised the game's polish and gameplay, but criticized some design decisions like the weapon upgrades and the melee attack feature.[9]

Notes

  1. Ported to Nintendo Switch, PlayStation 4, and Xbox One by Do Games
  2. Nintendo Switch, PlayStation 4, and PlayStation Vita versions were published in Japan by Eastasiasoft

References

  1. "Xeno Crisis for Sega Mega Drive, Dreamcast, Switch and Steam". kickstarter.com. December 11, 2017. Retrieved October 21, 2020.
  2. Liam Doolan (April 1, 2023). "Random: Bitmap Is Bringing Xeno Crisis To N64 And GameCube". nintendolife.com. Gamer Network. Retrieved April 2, 2023.
  3. https://www.timeextension.com/news/2023/04/random-yes-xeno-crisis-for-the-n64-and-gamecube-are-the-real-deal
  4. https://fusionrgamer.com/2023/04/02/xeno-crisis-arena-shooter-favourite-comes-to-gamecube-and-n64/
  5. "Thanks everyone!". kickstarter.com. January 10, 2018. Retrieved October 21, 2020.
  6. DF Developers: Brand New Mega Drive/Genesis Games With Bitmap Bureau and Big Evil Corp [Sponsored]. YouTube: Digital Foundry. October 25, 2020. Archived from the original on November 1, 2020. Retrieved November 21, 2020.
  7. Jason Brown (November 4, 2020). "Xeno Crisis Review (Switch)". nintendolife.com. Gamer Network. Retrieved October 22, 2020.
  8. Bitmap Bureau (October 27, 2019). Xeno Crisis (Sega Genesis) (1.0 ed.). Bitmap Bureau.
  9. Ryan Lambe (March 5, 2020). "Xeno Crisis review - a xeno-wha?". wireframe.raspberrypi.org. Raspberry Pi Trading Ltd. Retrieved October 22, 2020.
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