Baldies

Baldies is a 1995 real-time strategy video game developed by Creative Edge Software and originally published by Atari Corporation for the Atari Jaguar CD. It was later ported to PC, PlayStation, and Sega Saturn. In the game, the player manages a community of Baldies in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies. There are four classes of Baldies and each structure has specific properties to assist the player. Its gameplay combines strategy with simulation and god game elements. Up to four players can participate in a multiplayer mode via local area network (LAN) on PC.

Baldies
Developer(s)Creative Edge Software
Publisher(s)
Producer(s)Faran Thomason
Larry Pacey
Vince Zampella
Designer(s)David Wightman
Programmer(s)David Wightman
Artist(s)Alan Duncan
David Brown
Paul Docherty
Platform(s)Atari Jaguar CD, PC, PlayStation, Sega Saturn
Release
1995
  • Jaguar CD
    • NA/EU: December 1995
    PC
    • NA: November 28, 1996
    • EU: February 13, 1998
    • JP: December 4, 1998
    PlayStation
    • JP: November 19, 1998
    • EU: August 8, 2003
    • NA: October 3, 2003
    Sega Saturn
    • JP: November 26, 1998
Genre(s)Construction and management simulation, god game, real-time strategy
Mode(s)Single-player, multiplayer

Baldies began production in 1993 for the Amiga platform, initially intended to be published by Mindscape before publishing duties were transferred to GameTek instead. It was spearheaded by Creative Edge founder David Wightman, who served as lead programmer and main designer. Wightman designed the game's concept from scratch to have the gameplay depth of Populous (1989) and accessibility of Lemmings (1991). The original Amiga version received a demo that was published as covermount with an issue of CU Amiga magazine, but the game wound up unreleased until it was ported and finished on Jaguar CD.

Baldies garnered generally favorable reception from critics; praise was given to its novel style and level of gameplay freedom given to players in doing anything, though the simplistic graphics, learning curve, and controls were a point of contention for reviewers. Ports for 3DO Interactive Multiplayer and Amiga CD32 were also in development but never released as well. It was followed by Skull Caps (1998).

Gameplay

Baldies is a real-time strategy game with simulation and god game elements that is primarily played from a top-down perspective, similar to SimCity, Populous, Lemmings, and Mega-Lo-Mania.[1][2][3] The player interacts with the game's world and manages a community of Baldies using a hand cursor in order to build structures, increase their population, and create weapons to fight against enemies known as Hairies.[2][3][4][5][6] The main objective is to advance the Baldies' civilization across 100 levels, each one taking place across various locations and increasing in difficulty.[3][4][6][7] Progress is manually saved after completing a level if a Memory Track cartridge is present but the player can otherwise play through the game using passwords in the original Atari Jaguar CD version,[4] while the PlayStation and Sega Saturn versions supported memory cards to save progress.[6][8] The Jaguar CD version also came bundled with a controller overlay and features support for the ProController,[4] while the PlayStation and Saturn versions feature support for the PlayStation Mouse and Shuttle Mouse respectively.[8][9]

Atari Jaguar CD version screenshot

The player can assign Baldies with one of four job classes, denoted by the color of their clothing that represents their current role and each structure has specific properties to assist the player;[2][4][5][6][7] Red Baldies are workers that generate energy to terraform the playfield and unlock angel wings in order to grant them the ability to fly. This is achieved after constructing four big houses.[10] Blue Baldies act as builders capable of improving a house or build new houses, barracks or laboratories. They can maintain each structure from falling apart against multiple disasters.[10] Grey Baldies function as soldiers to fight against Hairies. They can be equipped with weapons outside of barracks during their first phase.[10] White Baldies work as scientists at laboratories, making weapons and inventions by experimenting with animals that roam the playfield.[10] The player can change their role by dropping them into the corresponding room of a house. Dropping Baldies into the bedroom of a house is also the only way to breed more Baldies.[2][4] There are also hazards and traps scattered across the playfield that can prove beneficial or harmful to the Baldies and Hairies alike.[2][4][7]

Unlike other traditional titles released in the era, the game does not feature fog of war, allowing players to observe the playfield and plan a strategy against enemies beforehand instead of being hidden from them at the beginning of a level. The player also do not have full direct control of the Baldies themselves and their actions or movement, instead, they will wander aimlessly around the playfield until they are picked up with the hand.[3][4][7] Players can also use environmental objects on the playfield like trees to hide Baldies for strategic purposes against Hairies.[4] In addition, the player also has god-like powers capable of changing the outcome of Baldies. Without any kind of structure, players are incapable of breeding Baldies, develop inventions or fabricate ammunition. Once all the Baldies in the playfield are defeated by Hairies, the game is over.[4] In the PC version, up to four players can participate in a multiplayer mode via local area network (LAN), where any of the single-player levels are selectable and the last unit standing is the winner of the match.[3][11][12][13]

Development

Baldies began its development in 1993 as an Amiga project before being transferred and finished on Atari Jaguar CD

Baldies was created by Creative Edge Software, a Edinburgh-based game developer founded by David Wightman in 1989.[1][14][15][16][17] Creative Edge has previously worked on titles such as Euro Soccer (1992), an adaptation based on the 1993 family comedy film Surf Ninjas for Amiga, and Soccer Superstars (1995).[18][19] It was co-produced by Faran Thomason, Larry Pacey, and Vince Zampella of Atari Corporation.[20][21] Wightman served as the game's lead programmer and main designer, with technical manager David Elliott as well as Daniel Leyden, Duncan McDinhln, and former Imagitec Design staffer Sean Connolly providing additional hardware and programming support.[15][22] Alan Duncan, David Brown, and Paul Docherty were responsible for the artwork.[15] Wightman recounted the project's creation and history in interviews.[1][15][17][23]

Baldies began production in February 1993 for the Amiga platform, initially intended to be published by Mindscape before publishing duties were transferred to GameTek instead.[1][10][15][24][25] Wightman stated he designed the game's concept from scratch to have the gameplay depth of Populous (1989) and accessibility of Lemmings (1991).[15] Wightman also described it as a cross between Populous and Lemmings as well as SimCity (1989) and Mega-Lo-Mania (1991).[1] The claymation cutscenes were produced in-house by Creative Edge.[1][10][15][24] The Amiga version received a demo that was published as covermount with the May 1995 issue of CU Amiga magazine,[26] but the game wound up unreleased until it was ported and finished on Atari Jaguar CD.[17] Wightman commented that Creative Edge obtained development kits for Jaguar from Atari, converting and rewritting 90% of Assembly code from the unreleased Amiga version to work with the Jaguar's architecture.[17][23] Wightman revealed that the game was intended to be shipped with a mouse peripheral, as Atari was clearing out their ST mouse inventory, but had to ship without it due to the mouse handler routines not being written on schedule.[17][23]

Release

Baldies was first announced for Atari Jaguar CD in 1995 and showcased at the 1995 ECTS Spring event.[27][28][29] It was initially scheduled for a Q2 1995 launch window,[30] then for a August 1995 release date,[31][32] and later slated for a vague late 1995 release.[33] The title was covered by the press that were invited to Atari,[34][35][36] featured in a promotional recording sent by Atari to video game retail stores on October 9,[37] and showcased during an event hosted by Atari dubbed "Fun 'n' Games Day".[38] It was published in North America and Europe on December 1995,[5][39][40][41] being the smallest game released for Jaguar CD in terms of memory size (at 75 MB).[42] Ports for 3DO Interactive Multiplayer and Amiga CD32 were also in development alongside the Amiga version, but neither version were ever released.[1][24][14][43][44]

A PC port was first set to be published by Atari Interactive before the division closed down in 1996,[45][46][47][48] until it was eventually published in North America by Panasonic Interactive Media on November 28.[49] To market the game, Panasonic set up a campaign tour of bald-haired promoters distributing free demos in New York.[50] The PC version was then published in Europe by Sold-Out Software on February 13, 1998.[49][51] Banpresto later distributed the PC version in Japan under the title Baldy Land[lower-alpha 1] on December 4 as well as trial version for Microsoft Windows.[52][53][54] This version features pre-rendered visuals compared to the original Jaguar CD release.[3] A PlayStation port was first published in Japan by Banpresto on November 19, then in Europe by Phoenix Games on August 8, 2003, later in North America by Mud Duck Productions on October 3.[55][56][57] A Sega Saturn port was only released in Japan by Banpresto on November 26, 1998.[58] In 2006, the trademark renewal for Baldies was cancelled.[59]

Reception

Baldies garnered generally favorable reception from critics.[68][71][72][73][74] VideoGames compared the game with Cannon Fodder (1993) and noted its advanced artificial intelligence, but found the claymation sequences to be bleak.[70] Next Generation highlighted its "cute" graphics, numerous levels, and novel premise. They also found its greatest strength to be the freedom of gameplay, which allows the player to delegate responsibilities any way they like among the baldies or enjoy the unpredictability of what they come up with when given only general guidance.[63] Reviewing the Jaguar CD version, Marc Abramson of the French ST Magazine commended the game's easy controls, sympathetic sounds, help system, thematic, and longevity, but faulted the compressed Wallace and Gromit-style introductory sequence and lamented the lack of a two-player mode.[69] Electronic Gaming Monthly's four reviewers criticized that the graphics are mediocre and the controls are difficult to get used to, but summarized the game as "a step in the right direction" for the Jaguar with its challenging strategy and many amusing tactics for defeating enemies.[60]

GamePro took a reverse position, saying that the graphics are excellent and the controls are simple and easy to master, but that the music is too repetitive. They called the game "a great sim for beginners."[75] MAN!AC's Oliver Ehrle labelled it as a cute Populous clone, citing its varied levels but expressed mixed thoughts regarding the overall audiovisual presentation.[62] PC Entertainment's Chirstopher Lindquist noted the game's sense of humor and accesible gameplay, but complained about the same objective on every level and lack of additional difficulty levels. Regardless, Lindquist wrote that "Baldies may lack the crisp Super VGA graphics of Warcraft II and the stellar sound effects of Command & Conquer, but it has a quirky style all its own."[67] GameSpot's Chris Hudak called it "the single weirdest game I have ever played", criticizing the concept as well as the execution of the game.[11]

Coming Soon Magazine's Glenn Soucy prasied the game's action, colorful graphics, and detailed structures.[66] Power Play's Sascha Gliss disagreed, stating that it lacked the "playful lightness" that made Populous (1989) accessible.[12] Jim Brumbaugh of the Adrenaline Vault found the visuals and music adequate. He also commended the mouse-driven gameplay for its easy controls but felt the game was lacking in the sound effects department, summarizing that "Baldies is an interesting idea, which could have used a little more "punch"."[64] PC Zone's Chris Anderson and Richie Shoemaker noted its learning curve and saw the visuals to be dated.[51]

Gamezilla's Mitch Eatough gave the PC version positive remarks for its addictive gameplay, graphical animations, and assortment of sound effects, but lamented the lack of online play in multiplayer mode.[13] Atari Gaming Headquarters' Keita Iida described the game as a more chaotic cross between Populous and Lemmings (1991), finding its controls to be okay but occasionally difficult when pointing an object due to the lack of mouse and trackball controllers on the Jaguar. Iida also questioned the game being on the Jaguar CD, citing the "terrible" cinematics and writing that it could have been done on cartridge.[65] Author Andy Slaven concurred with Iida regarding the Jaguar's controller not being suited for it. Slaven ultimately found it to be an entertaining action-strategy title, noting its sense of humor.[76] GameRevolution's Mark Cooke also gave the game a positive outlook.[61]

Legacy

Baldies was the only completed title by Creative Edge Software for the Atari Jaguar platform, and formed part in a string of projects that were in development by the studio but never released by Atari: Battle Lords (a Gauntlet-style hack and slash dungeon crawler), Chopper (a Choplifter-esque action game), Green-Thang (a run and gun platform game also intended for Amiga), and a soccer title that were all nearly completed.[17][23][77][78] A follow-up titled Skull Caps was developed by Creative Edge and published by Ubi Soft in 1999 for Windows.[79]

Notes

  1. ボールディランド (Bōrudi Rando)
  2. Average of two scores: 48% for single-player and 49% for multiplayer.[12]

References

  1. Nash, Jonathan (April 1995). "True Stories: Speris Legacy + Baldies". Amiga Power. No. 48. Future Publishing. p. 16. Archived from the original on 7 January 2009. Retrieved 15 May 2019.
  2. Lofthouse, Gareth (May 1995). "Preview: Baldies". Amiga Computing. No. 86. Europress, IDG Media. pp. 122–123.
  3. Giovetti, Al (1 April 1997). "SOFTWARE REVIEWS - Baldies". The Computer Show. Joppa Computer Products. Archived from the original on 21 February 2018. Retrieved 16 May 2019.
  4. Baldies (Game Manual) (International ed.). Atari Corporation. 1995.
  5. "Next Wave - Jaguar: Baldies". Electronic Gaming Monthly. No. 78. Sendai Publishing. January 1996. pp. 134–136.
  6. "Sega Saturn Press!! Coming Soon Soft - ボールディランド". Dreamcast Magazine (in Japanese). No. 2. SoftBank Creative. 27 November 1998. pp. 124–125.
  7. "The Jaguar: A Hungry Cat Looking for Food - Baldies (Jag CD)". GamePro (Supplement). No. Premiere. IDG. Spring 1996. p. 124.
  8. Baldies (Instruction manual) (North American ed.). Mud Duck Productions. 2003.
  9. "Shuttle mouse" (in Japanese). Sega. 2014. Archived from the original on 2 August 2014. Retrieved 18 May 2019.
  10. Dillon, Tony (April 1995). "Game Preview: Baldies". CU Amiga. No. 62. EMAP. pp. 40–41. Archived from the original on 28 February 2020. Retrieved 15 May 2019.
  11. Hudak, Chris (6 February 1997). "Baldies Review — From initial concept to practical execution, Baldies is sick and wrong". GameSpot. CBS Interactive. Archived from the original on 28 August 2018. Retrieved 15 May 2019.
  12. Gliss, Sascha (March 1997). "Test: Baldies (Win'95, DOS) — Drei Jahre nach Projektstart haben die Glatzen nun doch noch den Sprung auf den PC geschafft". Power Play (in German). No. 108. Markt & Technik. p. 144.
  13. Eatough, Mitch (17 August 2000). "Baldies (PC) by Panasonic Interactive Media". Gamezilla. Gamezilla, Inc. Archived from the original on 8 February 2002. Retrieved 31 January 2020.
  14. DeLa Fuente, Derek (April 1995). "Previews: Baldy". Amiga CD32 Gamer. No. 11. Paragon Publishing. pp. 14–15.
  15. Broughton, Matt (April 1995). "Work In Progress: Toupeé Or Not Toupeé - Baldies". The One Amiga. No. 79. EMAP. pp. 30–31.
  16. "Company Info". Creative Edge Software. 1998. Archived from the original on 6 December 1998. Retrieved 16 April 2023.
  17. Garin, Jean-Philippe (rygar) (3 January 2014). "David Wightman (Baldies 's creator) interview". AtariAge. Archived from the original on 23 March 2019. Retrieved 15 May 2019.
  18. Davies, Jonathan (February 1992). "Game Reviews: Euro Soccer". Amiga Power. No. 22. Future Publishing. p. 72. Archived from the original on 2 January 2015. Retrieved 16 April 2023.
  19. "Creative Edge – Developer Information". Hall Of Light. HOL Team. 2023. Archived from the original on 29 November 2021. Retrieved 19 April 2023.
  20. Creative Edge Software (December 1995). Baldies (Atari Jaguar CD). Atari Corporation. Level/area: Credits.
  21. Eatough, Mitch (1997). "Interview with Vince Zampella, Baldies Producer". Gamezilla. Gamezilla, Inc. Archived from the original on 2 February 2002. Retrieved 16 May 2019.
  22. Wallström, Andreas (15 October 2015). "Interviews - Sean Connolly / Imagitec Design, Freelance". c64.com. Archived from the original on 10 September 2016. Retrieved 16 April 2023.
  23. Charnock, Tom (November 2013). "Do The Math: Hawken / Wightman". atarijaguar.co.uk. Archived from the original on 2 June 2016. Retrieved 16 April 2023. (Transcription by Game-On. Archived 2019-02-25 at the Wayback Machine).
  24. DeLa Fuente, Derek (October 1994). "Previews: Baldy". Amiga CD32 Gamer. No. 5. Paragon Publishing. p. 13.
  25. Duy, Manfred (April 1995). "Newsflash - Neues Von GameTek: Baldies". Amiga Joker (in German). No. 56. Joker-Verlag. p. 14.
  26. "Coverdisks: Disk 107 - Baldies". CU Amiga. No. 63. EMAP. May 1995. p. 15.
  27. "Opciones: Presentación oficial de Jaguar en España". Última Generación (in Spanish). No. 3. MV Editores. May 1995. pp. 6–7.
  28. Sauer, Dirk (May 1995). "Messe Blitztelegramm - ECTS '95". Video Games (in German). No. 42. Magna Media. p. 6-7.
  29. "Spring '95 - Frühjahrs Messe ECTS". Video Games (in German). No. 43. Magna Media. June 1995. p. 6-18.
  30. "Feature: XT Generation Report - Atari Jaguar". MAN!AC (in German). No. 20. Cybermedia. June 1995. p. 40.
  31. "Release Liste: Jaguar". Video Games (in German). No. 45. Magna Media. August 1995. p. 43.
  32. Gore, Chris (August 1995). "The Gorescore - Industry News You Can: Upcoming Jaguar Software Titles". VideoGames - The Ultimate Gaming Magazine. No. 79. Larry Flynt Publications. p. 14.
  33. "3rd Party Time! – CD Rom: Baldies". Ultimate Future Games (Supplement). No. 11. October 1995. p. 13.
  34. Wise, Carey (September 1995). "Special Feature: Gamer's Day at Atari". Electronic Gaming Monthly. No. 74. Sendai Publishing. p. 64-66.
  35. "Special Atari: Zu Besuch bei Atari". Mega Fun (in German). No. 36. Computec. September 1995. p. 96.
  36. Schaedle, Wolfgang (September 1995). "Profil: Atari News". Video Games (in German). No. 46. Magna Media. pp. 44–45.
  37. Official Atari Jaguar Dealer Demo Promo Tape. Atari Studios (VHS). United States: Atari Corporation. 9 October 1995. Event occurs at 9m4s. Retrieved 15 April 2023.
  38. "Atari's Fun 'n' Games Day". GamePro. No. 78. IDG. January 1996. p. 60.
  39. "Jaguar Preview: Baldies - Strategy gaming that takes you through the roof!". EGM². No. 18. Sendai Publishing. December 1995. p. 51. Archived from the original on 8 March 2021. Retrieved 16 May 2019.
  40. Steinberg, Scott (1998). "Baldies (Jaguar CD) - Overview". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 15 May 2019.
  41. Castle, Justin (21 July 2018). "Historical Atari Jaguar UK Magazine Advert/Reviews Collection". Issuu. p. 340. Archived from the original (PDF) on 13 January 2019. Retrieved 15 April 2023.
  42. Karels, Ralph (August 1999). "Special: Atari Jaguar - Die 13 Jag-CD-Games". Video Games (in German). No. 93. WEKA Consumer Medien. p. 56.
  43. DeLa Fuente, Derek (May 1995). "Preview - PC CD-Rom/cd 32/3DO: Baldies". Joystick (in French). No. 60. Hachette Digital Presse. p. 154.
  44. "CVG Preview: Baldies". Computer and Video Games. No. 165. Future Publishing. August 1995. pp. 68–69. Archived from the original on 8 March 2021.
  45. "Press Start: Can PC Games Rescue Atari?". Electronic Gaming Monthly. No. 80. Sendai Publishing. March 1996. p. 20.
  46. "Preview: Baldies — Veni, vidi, vico..." Génération 4 (in French). No. 86. Pressimage. March 1996. p. 62-63.
  47. "ProNews: Adios, Atari". GamePro. No. 82. IDG. May 1996. p. 20.
  48. Biggs, Brooke Shelby (19 July 1996). "'Success' killed Pac-Man creator Atari". San Jose Business Journal. Archived from the original on 13 January 2017. Retrieved 18 May 2019.
  49. "Baldies (PC)". GameSpy. IGN Entertainment. 2004. Archived from the original on 2 May 2012. Retrieved 15 May 2019.
  50. Binazeski, Peter (10 December 1996). "BALDIES TAKE MANHATTAN". TheFreeLibrary.com. PR Newswire. Archived from the original on 4 March 2016. Retrieved 15 May 2019.
  51. Anderson, Chris; Shoemaker, Richie (Christmas 1998). "Budget Zone: Baldies". PC Zone. No. 71. Dennis Publishing. p. 138.
  52. "ボールディランド (パソコンソフト)". Suruga-ya.jp (in Japanese). Archived from the original on 15 April 2023. Retrieved 15 April 2023.
  53. "ボールディランド (Mac)". Suruga-ya.jp (in Japanese). Archived from the original on 15 April 2023. Retrieved 15 April 2023.
  54. "ボールディランド [体験版] (パソコンソフト)". Suruga-ya.jp (in Japanese). Archived from the original on 15 April 2023. Retrieved 15 April 2023.
  55. Steinberg, Scott (2003). "Baldies (PlayStation) - Overview". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 15 May 2019.
  56. "Baldies (PS1)". Push Square. Gamer Network. 2012. Archived from the original on 23 May 2022. Retrieved 29 April 2023.
  57. "ボールディランド". PlayStation Official Site Software Catalog (in Japanese). Sony Interactive Entertainment. 2021. Retrieved 15 April 2023.
  58. "セガサターン対応ソフトウェア(ライセンシー発売)- 1998・1999・2000年発売". SEGA HARD Encyclopedia (in Japanese). Sega. 2023. Archived from the original on 20 March 2020. Retrieved 15 April 2023.
  59. Gundersen, Glenn A. (25 March 2006). "BALDIES - Trademark Details". Justia. Archived from the original on 8 March 2021. Retrieved 21 April 2023.
  60. Barban, Andrew; LeFebvre, Mark; Desmond, Mike; Williams, Ken (April 1996). "Review Crew (Jaguar CD): Baldies". Electronic Gaming Monthly. No. 81. Sendai Publishing. p. 36.
  61. Cooke, Mark (5 June 2004). "Baldies review for the PC: They're cute, they're bald, now you can kill them". GameRevolution. CraveOnline. Archived from the original on 27 May 2006. Retrieved 31 January 2020.
  62. Ehrle, Oliver (April 1996). "Spiele-Tests: Baldies CD (Jaguar)". MAN!AC (in German). No. 30. Cybermedia. p. 65. (Transcription by MANIAC.de. Archived 2020-10-27 at the Wayback Machine).
  63. "Finals - Jaguar: Baldies CD". Next Generation. No. 14. Imagine Media. February 1996. p. 168.
  64. Brumbaugh, Jim (8 July 1997). "Baldies Review". Adrenaline Vault. NewWorld.com, Inc. pp. 1–3. Archived from the original on 12 February 2006. Retrieved 16 May 2019.
  65. Iida, Keita (2001). "AGH Jaguar CD Review: BALDIES". Atari Gaming Headquarters. Archived from the original on 6 April 2001. Retrieved 15 May 2019.
  66. Soucy, Glenn (February 1997). "Baldies - PC Review". Coming Soon Magazine. No. 22. Coming Soon Magazine, Inc. Archived from the original on 13 July 2018. Retrieved 16 May 2019.
  67. Lindquist, Christopher (April 1996). "Strategy Games (DOS CD): Baldies". PC Entertainment. No. 28. IDG. p. 78. (Transcription by PC Games. Archived 1997-05-25 at the Wayback Machine).
  68. Decybelius (June 1997). "Demo — CD'44: Baldies". Secret Service (in Polish). No. 47. ProScript. pp. 58–59.
  69. Abramson, Marc (March 1996). "Cahier Loisirs / Jaguar: 7 d´un coup! - Baldies". ST Magazine (in French). No. 103. Pressimage. pp. 56–59.
  70. "Reviews - Battle Morph". VideoGames. No. 84. Larry Flynt Publications. January 1996. p. 88.
  71. "NEW GAMES CROSS REVIEW: ボールディランド (セガサターン)". Famitsu (in Japanese). No. 518. ASCII Corporation. 20 November 1998.
  72. "Now On Sale Saturn Soft Impression!! - ボールディランド". Saturn Fan (in Japanese). No. 141. Tokuma Shoten. 20 November 1998. p. 146.
  73. "Weekly Sega Saturn Soft Review: ボールディランド". Dreamcast Magazine (in Japanese). No. 3. SoftBank Creative. 4 December 1998. p. 177.
  74. Peck, Mat (5 January 1999). "Baldies Review". PC Gaming World. Ziff Davis. Archived from the original on 8 October 2000. Retrieved 15 May 2019.
  75. "Quick Hits: Baldies (Jaguar CD)". GamePro. No. 91. IDG. April 1996. p. 89.
  76. Slaven, Andy; Barnes, Lucus (2002). "JAG CD". Atari Jaguar CD. Video Game Bible, 1985-2002. Vol. 1. Trafford Publishing. pp. 54–57. ISBN 9781553697312.
  77. Sillifant, Ross (Lost Dragon) (5 July 2017). "The Ultimate Jaguar Unreleased/Beta/Source/Dev Master List!". Atari I/O. p. 5. Archived from the original on 4 November 2018. Retrieved 15 April 2023.
  78. Gasking, Frank (18 September 2020). "Green Thang". Games That Weren't. Archived from the original on 21 September 2020. Retrieved 15 April 2023.
  79. Freundorfer, Stephan (February 1999). "Test: Skullcaps — Eine Armee von Glatzköpfen befehligen - eine wirklich haarige Angelegenheit". Power Play (in German). No. 131. WEKA Consumer Medien. p. 103.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.