Fire Emblem Engage

Fire Emblem Engage[lower-alpha 1] is a tactical role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo Switch. The seventeenth installment in the Fire Emblem series, it was released worldwide on January 20, 2023.[1] The game follows Alear, a dragon in human form who awakens from a thousand-year slumber, and is soon attacked by the Kingdom of Elusia, who worship the Fell Dragon Sombron, and his Corrupted undead forces, which seek to destroy the continent of Elyos. A significant change from previous installments is the introduction of the Engage system, which allows characters to equip magic rings imbued with copies of past Fire Emblem lords, becoming temporarily empowered with their abilities.

Fire Emblem Engage
Icon artwork
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)
  • Tsutomu Tei
  • Kenta Nakanishi
Producer(s)
  • Masahiro Higuchi
  • Genki Yokota
  • Toyokazu Nonaka
Designer(s)Yuya Ishii
Programmer(s)Susumu Ishihara
Artist(s)
  • Mika Pikazo
  • Takafumi Teraoka
  • Hiromi Tanaka
Writer(s)Nami Komuro
Composer(s)
  • Yasuhisa Baba
  • Kazuki Komai
  • Hiroki Morishita
  • Takeru Kanazaki
  • Fumihiro Isobe
  • Takafumi Wada
SeriesFire Emblem
Platform(s)Nintendo Switch
ReleaseJanuary 20, 2023
Genre(s)Tactical role-playing
Mode(s)Single player

While Fire Emblem Engage received generally positive reviews from critics, it was not as well-received as its predecessor, Fire Emblem: Three Houses. Its gameplay innovations, score, and visuals were praised, but reviewers felt that its story, characters and worldbuilding were lackluster and unmemorable in comparison. Its social sim elements were also compared unfavorably due to their emphasis on solo activities. The game received a DLC side story, or "Xenologue", on April 4, 2023, as part of its season pass, taking place in a parallel universe in which Alear had already perished fighting Sombron.

Gameplay

Battles

The game features many battles, which are turn-based, occurring on a grid resembling a chessboard. The player controls a multitude of unique units, which are characters that the player can have fight in battles. There are several classes that units can have, affecting how they fight and how their stats increase. How a unit's stats increase also depends on which individual unit it is.[2] The stats of units affect how powerful their attacks are and how much health they have, among other things. The weapon triangle from previous games returns, where axe beats lance, lance beats sword, and sword beats axe. However, instead of simply increasing damage dealt, the weapon triangle is now the center of a new break system, where attacking enemy units while having a weapon triangle advantage makes them unable to counter-attack the unit. Enemy units can also use the break system. If the player has not activated Casual Mode, units who are defeated in battle die permanently, and cannot be used again during that playthrough.[3]

Like previous games, Fire Emblem Engage includes many maps, which function as the levels players must complete. The game features some tools, like Warp, which allow units to traverse maps more easily.[3]

Occasionally, players will encounter enemies called Gold Corrupted and Silver Corrupted. Upon defeat in battle, Gold Corrupted drop large amounts of gold, the game's currency, while Silver Corrupted drop a lot of experience points.[4]

The game adds Emblem Rings as the main new mechanic. The Emblem Rings allow units to fight alongside the lords of previous Fire Emblem games, which are powerful characters important to the story of their origin game. These include Marth and Celica.[5] These items can be used to have units learn new weapon proficiencies, letting them change classes. The Emblem Ring system also works together with the system of classes and skills, allowing units to learn some of the skills from the ring and use them without equipping it.[3] The main rings are obtained during the main story, but additional ones can be obtained through a gacha system.[6]

Social

The game also features social sim elements. Most of these are accessed at the Somniel, which is the game's main hub. One of the social aspects of the game, unlocked after completing Chapter 6, is the dining system. To use it, the player must collect ingredients, have a chef cook them into a meal, and pick the right units to feed that meal to. The player must also be mindful of which units they pair up to eat together, as certain units will increase their bond when they dine together.[7] Additionally, after visiting a kingdom for the first time, the player can donate gold to that kingdom, causing the player to receive bonuses. There are five levels of donation, with each level increasing the quality of bonuses received, such as an increasing chance of finding Gold and Silver Corrupted.[4] The Somniel also includes a location called the Amiibo Gazebo, a returning feature from Fire Emblem: Three Houses. It is used to scan Amiibo for resources, as well as unique items.[8]

The game contains a Support system similar to previous installments, allowing characters to bond and increase effectiveness fighting alongside one another in battle by having conversations in the Somniel. A special Pact Ring can be gained from one of the game's Paralogues that allows Alear to befriend or romance another character, greatly increasing their bond.[9] Some suggestive dialog was converted to friendship in the English localization to avoid controversy involving romancing younger characters.[10]

Plot

Setting

Engage is set on the continent of Elyos and features previous protagonists of the series that can be summoned as spirits called "Emblems" with Emblem Rings.[11]

Alear, a divine dragon, is awoken from a one thousand year slumber to help defeat the Fell Dragon Sombron by gathering the Emblem Rings spread across Elyos.[11][12]

Story

One thousand years ago, the evil Fell Dragon Sombron appeared in Elyos and launched an invasion, but was defeated by the Divine Dragon Lumera. However, her child Alear was gravely wounded and placed into a slumber to save their life.

At the game's outset, Alear finally awakens from their slumber and briefly reunites with Lumera. However, Alear has lost most of their memories prior to falling asleep, and can only remember how to use their Emblem Ring. In addition, undead creatures called Corrupted begin to appear all across Elyos, signaling Sombron's return. Lumera's castle is then suddenly attacked by an army from the Kingdom of Elusia, who seek to revive Sombron. The Elusians manage to steal most of Lumera's Emblem Rings, and Lumera sacrifices herself to protect Alear from a sorceress' attack.

With Lumera's passing, Alear resolves to take up her mantle as the Divine Dragon. They venture out to help the Kingdoms of Firene and Brodia resist attacks from Elusia, as well as recover several more Emblem Rings. Along the way, Alear also befriends Veyle, a mysterious young girl. Alear eventually confronts King Hyacinth of Elusia, but fails to stop him from reviving Sombron, who devours Hyacinth. Veyle reveals she is Sombron's daughter and Lumera's assassin, stealing all of the Emblem Rings and forcing Alear and their companions to flee for their lives. Princess Ivy of Elusia defects, deciding to give Alear Elusia's two Emblem Rings.

Alear and their companions head to the Queendom of Solm to regroup and recruit more allies and Emblem Rings and battle Sombron's top generals, the Four Hounds. They discover that Veyle has an evil split personality that is loyal to Sombron. In the course of the fighting, Alear learns, to their dismay, that they are actually Sombron's biological child who turned on him during the war and was adopted by Lumera. Meanwhile, two of the Hounds defect to Alear's side in order to save Veyle. They warn Alear that Sombron intends to invade the Land of Lythos and revive his own kingdom, Gradlon, from which he can take over both Elyos and the multiverse.

Alear confronts Veyle and Sombron in Lumera's former castle, but Veyle breaks free of her brainwashing. Sombron tries to kill Veyle, but Alear takes the fatal blow, allowing Sombron to drain the Emblem Rings' power and raise Gradlon. Desperate to save Alear, Veyle overcomes her evil side permanently and revives them as a Corrupted. Corrupted Alear recovers the Emblem Rings and reactivates them, revealing the Emblems still have power. They decide to make Alear the 13th Emblem to save them from permanently dying, at the cost of most of their remaining power.

After regrouping, Alear and Veyle lead their companions to destroy Sombron's Fell Dragon Shards to break the barrier protecting him, allowing them access to Sombron. The group faces Sombron, who reveals he was exiled to Elyos from another universe, bringing the Zero Emblem with him. Believing it abandoned him, he wishes to find it so he can return and take revenge. Alear and their companions kill Sombron once and for all, and he is seemingly reunited with the Zero Emblem. They close the portal, and the Emblems are forced to depart Elyos. Afterwards, Alear's companions return to their respective kingdoms to rebuild Elyos, while Alear becomes the new Divine Dragon Monarch.

In a post-credits scene, as Alear is preparing for their coronation ceremony, it is revealed that the Emblem Rings still partially function. Emblem Marth muses that the Emblems and Alear will meet again someday.

Fell Xenologue

Fell Xenologue is a DLC side-story that runs parallel to Engage's main story. Alear finds themselves summoned to a parallel version of Elyos by dragon twins Nel and Nil. They ask for Alear's help in reclaiming the seven bracelets after they were seized by Sombron in a war one millennium prior. Nel and Nil also reveal that in this universe, Alear inherited the throne of the Divine Dragon after Lumera's death and died while defeating Sombron. In the present, an unknown force is trying to collect the seven bracelets.

As such, the trio sets out to obtain the seven bracelets first and travel to the nations of Elyos to retrieve the bracelets from the ruler of each nation. In their battles with the armies of Firene, Brodia, Elusia, and Solm, the trio is joined by alternate versions of the Four Hounds known as the Four Winds. After defeating the alternate Elusia and Solm, Nil reveals that all of the armies and royals they've encountered were actually Corrupted and the original versions of them died much earlier. Nel storms off to process her own unrequited love for her version of Alear, leaving Nil alone with Alear. Nil steals the bracelets and attacks Alear, revealing his ability to reawaken the Emblems.

Looking for Alear, the Four Winds and Nel are drawn into underground ruins by Nil. After discovering Nil's treachery, the group defeats him and rescues Alear. Nil captures Nel, flees to a version of the Somniel that has fallen out of the sky, and threatens to kill Nel if Alear doesn't use their unique power to break the seal on the final bracelet. Alear cooperates and Nil obtains the ultimate power of the seven bracelets, transforming him into a new more powerful dragon form known as Fell Nil.

Nel, Alear, and the surviving members of the Four Winds battle and defeat Fell Nil. After the battle, Nil reveals that his real name is Rafal and that he took the place of Nel's brother at his request when he died during the war a thousand years prior. In order to force Rafal to move on, Nel strikes herself in the stomach with her own blade. He is overcome with grief and vows to spend the next thousand years reviving her. With no one left in their version of Elyos, the Four Winds agree to accompany Alear back to their world, and are eventually followed by Nel and the repentant Rafal.

Development

According to Tsutomu Tei, game director from Intelligent Systems, Engage has its story structure simplified compared to the previous title in the series, Fire Emblem: Three Houses, having only one major goal so that players can focus on tactical gameplay. Genki Yokota, producer from Nintendo EPD Group No. 2 says that while multiple story paths can be interesting for a game, players might feel that it is overwhelming, so for this title, they decided on not having more than one path to be played, instead having a focus on one path.

The idea of the Emblem system, according to Kenta Nakanishi, director from Nintendo EPD Group No. 2, came up when the developers were discussing the marriage system from previous titles such as Fire Emblem: Genealogy of the Holy War, Fire Emblem Awakening and Fire Emblem Fates, and as those games had a marriage system where the kids of the marriage inherit the abilities of the parents, the developers decided to create the emblem system to make the pairing more casual, while also inserting the characters from previous games and merging them with other characters for experimentation.[13]

Regarding the art of the game, director Tsutomu says that they were looking for an artist with a design style which could appeal to a broader audience, including younger players, as well as having the ability to do many types of designs for the characters for the flashy direction they wanted to go in general. Among the candidates, it was Mika Pikazo, a famous illustrator in Japan since the 2010s who has worked on various genres of artwork including character design, logo and merchandise design for apparel brands, cover art for novels and CD album covers, who got the job. The developers wanted Pikazo because they found the vivid, vibrant and popping colors of her art to be a perfect fit for the game they wanted to make. According to the director, it was an unanimous decision from the development team to hire Pikazo for these reasons, with the artist accepting it, as she was a big fan of the franchise. Due to the amount of detail and colors in Pikazo's art, the 3D model team had difficult to bring it to life in 3D, to the point it was suggested to use the 2D art for dialogues like in previous games in the series, but in the end the team was able make it closer to the original illustrations after a lot of hard work.[14]

Release

The game was first announced in a 2022 Nintendo Direct.[15] A "Divine Edition" of the game was also announced, including an artbook, poster, steelbook case, and art cards depicting the previous protagonists who can be summoned with the Emblem Rings including Marth from Fire Emblem: Shadow Dragon and the Blade of Light and Celica from Fire Emblem Gaiden.[11] On November 16, a story trailer was released, revealing story details including Alear's promise to their late mother and a dark version of Marth.[16] The following week, Nintendo uploaded a gameplay trailer showcasing new characters and more returning protagonists from the series. In addition to Marth and Celica, Sigurd from Fire Emblem: Genealogy of the Holy War, Lyn from Fire Emblem: The Blazing Blade, Corrin from Fire Emblem Fates, and Byleth from Fire Emblem: Three Houses were also confirmed to be returning as Emblems.[17]

During The Game Awards 2022, a new trailer was shown announcing an Expansion Pass for the game. The first wave was set for release alongside the game and includes Edelgard, Dimitri, and Claude from Fire Emblem: Three Houses and Tiki from Fire Emblem: Shadow Dragon and the Blade of Light appearing as Emblems. Three more waves of content will be included in the Expansion Pass and will be released throughout 2023.[18] Additionally, the remaining Emblems for the base game were revealed as Leif from Fire Emblem: Thracia 776, Roy from Fire Emblem: The Binding Blade, Eirika and Ephraim from Fire Emblem: The Sacred Stones, Ike from Fire Emblem: Path of Radiance, Micaiah from Fire Emblem: Radiant Dawn, and Lucina from Fire Emblem Awakening.[19][20]

On December 12, a tie-in "A Hero Rises" voting event in Fire Emblem Heroes was announced focusing on the twelve characters featured as Emblems in Engage with voting remaining open until December 25.[21] On December 15, Nintendo released a trailer revealing Somniel, a location visited between battles similar to Garreg Mach Monastery from Three Houses. Numerous activities in Somniel were shown off including Emblem Ring management, working out, fishing, dining, and battling in an arena.[22] The game released on January 20, 2023. Later that day, a manga adaptation by Kazurō Kyō was announced to begin serialization in Shueisha's Saikyō Jump magazine and Shōnen Jump+ website on March 3, 2023, with a prologue releasing the month prior.[23][24]

In a Nintendo Direct on February 8, 2023, Hector from Fire Emblem: The Blazing Blade, Soren from Fire Emblem: Path of Radiance, and Camilla from Fire Emblem Fates were announced as Emblems in Wave 2 of the Expansion Pass, which released later that day. Additionally, Wave 3 was announced to include Chrom and Robin from Fire Emblem Awakening and Veronica from Fire Emblem Heroes as Emblems with the fourth and final wave containing a new story titled "Fell Xenologue".[25]

On March 3, the first chapter of the manga adaptation was released in Saikyō Jump magazine and Shōnen Jump+ while Wave 3 of the expansion pass was revealed to be available on March 8.[24][26] On March 22, 2023, Nintendo announced a Tetris 99 Maximus Cup event for March 24-27 featuring a theme with characters and music from Engage. The release date of Fell Xenologue was also announced with it being released on April 4.[27]

Reception

Critical reception

Fire Emblem Engage has received "generally favorable" reviews holding an aggregate score of 80/100 on Metacritic, based on 125 reviews.[1]

Polygon praised the addition of the ring system as "one of the most flexible progression systems the series has ever implemented", but criticized the game's story as "terrible".[40] Nintendo World Report similarly noted the plot was a bit threadbare in comparison to previous entries, but liked Engage's cast of characters, saying it "has one of my favorite casts in the franchise, with a number of characters that are fleshed out very well in support conversations".[36] IGN enjoyed the game's implementation of fanservice, "There's a reverence for Fire Emblems past that is clear in every aspect of it".[34]

The game's lack of social depth and branching paths was highlighted as a negative by Will Greenwald writing for PCMag.[37] The minigames in the game also received criticism for being tiring, repetitive and not changing much in the game at large by Giovanni Colantonio writing for Digital Trends.[29] Sisi Jiang at Kotaku opined that the game "took ten steps back" in terms of the main story, and complained that the support conversations were too boring.[6]

Sales

Fire Emblem Engage was the best-selling retail game during its first week of release in Japan, with 144,558 physical copies being sold across the country.[41] By March 31, the game had sold 1.61 million copies worldwide.[42]

Notes

  1. Japanese: ファイアーエムブレム エンゲージ, Hepburn: Faiā Emuburemu Engēji

References

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