Shiren the Wanderer
Shiren the Wanderer[1] is a video game series of roguelike and role-playing games developed by Spike Chunsoft (formerly Chunsoft). Unlike licensed crossovers within the Mystery Dungeon franchise, this series features original characters; including the eponymous rōnin protagonist Shiren and his traveling companion and talking weasel Koppa, with a plot and the location set generally in feudal Japan, and though indicative of the core games, which is navigating through a randomly generated dungeon using turn-based moves. As of March 2022, there have been multiple games across Nintendo and Sony platforms, mobile devices, Windows, and Steam, as well as few other medias released throughout the years.
Shiren the Wanderer | |
---|---|
Genre(s) | Role-playing, Roguelike |
Developer(s) | Spike Chunsoft (formerly Chunsoft) |
Publisher(s) |
|
Creator(s) | Koichi Nakamura |
Artist(s) | Kaoru Hasegawa |
Writer(s) | Shin-ichiro Tomie Masato Kato |
Composer(s) | Koichi Sugiyama Hayato Matsuo |
Platform(s) | |
First release | Mystery Dungeon 2: Shiren the Wanderer December 1, 1995 |
Latest release | Shiren the Wanderer: The Tower of Fortune and the Dice of Fate March 29, 2022 |
Parent series | Mystery Dungeon |
Spin-offs | Shiren Monsters |
These games are based on procedural generated dungeons ("mystery dungeons"), which are dungeons with unique corridors and rooms for each floors every time the player enters in one. In dungeons, they have to fight monsters while collecting items to survive throughout the adventure, whether to protect against stronger foes, avoid unseen traps and hazards, or avoid starving, with the goal of exiting the dungeon after a fixed number of floors.
Gameplay
Most Mystery Dungeon games center around exploring a dungeon with randomly generated layouts and fights. These are in a turn-based manner, where the player's every action such as attacking or walking is met by the opponents' action.[2] Chunsoft described the gameplay as being like chess.[2] Escape from the dungeon is allowed in certain places or using certain items. In most games from this series, when the player loses the game by fainting, they loses everything and has to start from scratch.[3][4] Features distinct to the Shiren the Wanderer series include the "Melding Jar" which allows players to synthesize items and weapons into more powerful ones.[5]
A unique gameplay element that first appeared in Shiren the Wanderer GB: Moonlit-Village Monster and appeared later in the Mystery Dungeon franchise and its crossovers is rescuing other players via passwords. They went with the idea of player sharing passwords instead of them using the Game Boy's Game Link Cable in order to help others, since there were not many owners of the cable.[6] This idea was expanded in Shiren the Wanderer Gaiden: Asuka the Swordswoman with the addition of online support. Within the online support, players received new dungeons, called either "Weekly Dungeon"; a dungeon that can be played online on a weekly basis, or "Challenge Dungeon"; a more difficult dungeon where useful items appeared rarely. Another gameplay that was introduced in this series was the ability to collect monsters in dungeons via an item in Shiren the Wanderer 2: Oni Invasion! Shiren Castle!, along with a place to let the player see their collection.[7] It was later reused in the franchise, notably in Dragon Quest: Young Yangus and the Mysterious Dungeon,[8] and the Pokémon Mystery Dungeon series minus the use of an item.
Koichi Nakamura explained that the appeal of the Mystery Dungeon series is that every game is different and that players skills are constantly being challenged, which helps the player feel deeply involved.[9] Seiichiro Nagahata, who supervised and planned the development of the Nintendo DS version of Mystery Dungeon: Shiren the Wanderer, explained that the Mystery Dungeon series is all about "tension" and "reasoning".[10]
Development
Before the series' creation, the Mystery Dungeon franchise had only one game known as Torneko's Great Adventure: Mystery Dungeon in 1993. It was Chunsoft's first try on bringing the roguelike genre to home console after Sega's attempt, which was met with little success.[11]
History
The company wanted to work on the new features and gameplay mechanics added in NetHack, a variant of Rogue, one of them was being able to steal items from a shopkeeper. However, it was not possible to translate the new content from NetHack with characters from the Dragon Quest series; one such with Torneko who is a merchant.[12]
The scenarios present throughout the series were written so they would not interfere too much into its roguelike genre. Its story length is noticeably smaller than the other crossovers, but also intriguing for each title as they are mixed with its difficulty.[13] The series' scenarist, Shin-ichiro Tomie, Initially, he has suggested to put the setting of the series in feudal Japan, compared to the previous Mystery Dungeon title.[14] Character designer Kaoru Hasegawa later took part during the production of Mystery Dungeon 2: Shiren the Wanderer after his first contribution in Chunsoft's Kamaitachi no Yoru as an artist. In an interview with the company, they wanted someone who could work on the then sequel to Torneko's Great Adventure, but he was not familiar with the title, nor the roguelike genre at the time of the interview. After being interested in the genre by playing through the game and being employed in the company, he was able work in the game, with respecting the theme Tomie imposed to the game instead of a western art style, like Akira Toriyama's Dragon Quest characters. Many drafts were made for the silent protagonist of the eponymous game, and its mascot monster the Mamel, but most of them were lost.[15] Since then, he has contributed to the series as a character designer, occasionally as an art director like in Shiren the Wanderer 2: Oni Invasion! Shiren Castle!.[16] Two years after the release of Torneko's Great Adventure, Mystery Dungeon 2: Shiren the Wanderer was released as the company's second work for the Mystery Dungeon series, with a new world setting and unique characters.[12]
Many titles from this series were developed simultaneously throughout the years, where one title was focused on creating original features in its gameplay than the other for which they were forced to focus on "traditional dungeon types" due to the limitations on the other hardware; Mystery Dungeon 2: Shiren the Wanderer on Super Famicom and Shiren the Wanderer GB: Moonlit-Village Monster on Game Boy, and Shiren the Wanderer 2: Oni Invasion! Shiren Castle! on Nintendo 64 and Shiren the Wanderer GB2: Magic Castle of the Desert on Game Boy Color.[17] Shiren the Wanderer 4: The Eye of God and the Devil's Navel and Shiren the Wanderer: The Tower of Fortune and the Dice of Fate were also developed simultaneously, albeit both of them were released on Nintendo DS in 2010. New titles are released with unique gameplay for each one.[6]
Even if the series has not received a brand new title since 2010, there have been numerous indications of potential returning of the series in recent years. In 2018, Mitsutoshi Sakurai answered for potential ports of the series in the future, although it will be a challenge as employees said it will not be a success.[18] In 2020, Tomie has left a secret message in the Nintendo Switch and Steam ports of The Tower of Fortune and the Dice of Fate, indicating he is still able to work on the next games if there are enough voices from the fans to green-lit a new Mystery Dungeon game within the company.[19][20]
Music

The soundtracks were composed by late Dragon Quest composer Koichi Sugiyama, and Hayato Matsuo for this series.[21][22] Sugiyama made use of East Asian elements for the series, compared to his more European-styled Dragon Quest compositions, using instruments such as a shakuhachi flute.[23] This theme would remain for the series' next titles. Hayato Matsuo later became the main composer for the series, starting in the Game Boy Color release of Magic Castle of the Desert in 2001. Sugiyama has asked Matsuo not to have his music arranged frequently; he had to modify them enough to differ his scores with Sugiyama's for the series. Occasionally, Sugiyama has returned exclusively for contributing a main theme and some battle themes.[24]
Games
1995 | Mystery Dungeon 2: Shiren the Wanderer |
---|---|
1996 | BS Shiren the Wanderer: Save Surala |
Shiren the Wanderer GB: Moonlit-Village Monster | |
1997–1999 | |
2000 | Shiren the Wanderer 2: Oni Invasion! Shiren Castle! |
2001 | Shiren the Wanderer GB2: Magic Castle of the Desert |
2002 | Shiren the Wanderer Gaiden: Asuka the Swordswoman |
2003 | |
2004 | Shiren Monsters: Netsal |
2005–2007 | |
2008 | Shiren the Wanderer 3: The Sleeping Princess and the Karakuri Mansion |
2009 | |
2010 | Shiren the Wanderer 4: The Eye of God and the Devil's Navel |
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate | |
2011–2012 | |
2013 | Shiren the Wanderer: Princess Suzune and the Tower of Slumber |
The games are primarily developed and published by Spike Chunsoft, formerly Chunsoft before the merging in 2012. There are exceptions where a few games were developed or published by other companies, whether in Japan or in the west. Across the series, including spin-offs and excluding remakes and ports throughout the years, there have been 11 games released in total, with The Tower of Fortune and the Dice of Fate being the most recent mainline game to be released as both a unique game in 2010, and a ported game as of 2022.
As this series remained in Japan for a long time,[25] it was only in 2008 that it got its first release outside of Japan with the Nintendo DS release of Mystery Dungeon: Shiren the Wanderer, published by Sega.[26] Back then, and even today, there have been fan translations of this series in many languages, including English, such as the fan translation of Oni Invasion! Shiren Castle! completed exactly 21 years after its initial release.[27]
The series had its first spin-off game in 2004, titled Shiren Monsters: Netsal. It is only one game based on its monsters.[28] Its gameplay was notably changed to the sport genre, specifically towards association football, compared to the mainline's roguelike genre. Another game for the series was released for pachinko machines in 2013, titled Shiren the Wanderer: Princess Suzune and the Tower of Slumber.
Other media
The Shiren the Wanderer story has been adapted to other media over time. One such example is Shiren the Wanderer: Flowers Dancing in the Golden Town Amteca, a novella adaptation published in December 2004. It is set in the timeline of the original game titled Mystery Dungeon 2: Shiren the Wanderer and features new characters.[29]
Reception
Although it has less popularity than the franchise's other crossovers, notably the Pokémon crossover, Pokémon Mystery Dungeon, of which led to confusion onto the series' origins,[6][2][30] there exist a moderate fanbase of the series with a majority located in Japan. It has been both praised and criticized for its difficulty, and generally noted for the uneven quality of the randomly generated levels, or "floors", the games produce, which led to generally favorable ratings in Japan and throughout the world.[3] Famitsu awarded a 36/40 to Oni Invasion! Shiren Castle! and a 38/40 to the original release of Magic Castle of the Desert, the highest score the publication had given to a Game Boy Color game.[31][32] The series, along with its main protagonist Shiren, appeared in video games that were developed or published by Spike Chunsoft, with games like Crypt of the NecroDancer, Terraria, or 428: Shibuya Scramble.[33][34] Passionate fans of the Shiren the Wanderer series are also commonly called "Shi-Ranger" in Japan.[35]
As of 2022, the series has sold over two million copies, with Mystery Dungeon: Shiren the Wanderer and The Tower of Fortune and the Dice of Fate leading among the other titles.[a]
Notes
^[a] 0.52 million copies sold from the Mystery Dungeon: Shiren the Wanderer titles,[36][37][38] 0.1 million copies sold from the Shiren the Wanderer: Moonlit-Village Monster titles,[36] 0.28 million copies sold from Shiren the Wanderer 2: Oni Invasion! Shiren Castle!,[39] 0.28 million copies sold from the Shiren the Wanderer: Magic Castle of the Desert titles,[39][40] 0.05 million copies sold from the Shiren the Wanderer Gaiden: Asuka the Swordswoman titles,[41] 0.03 million copies sold from Shiren Monsters: Netsal,[42] 0.14 million copies sold from the Shiren the Wanderer 3: The Sleeping Princess and the Karakuri Mansion titles,[40][43] 0.11 million copies sold from the Shiren the Wanderer 4: The Eye of God and the Devil's Navel titles,[44][45] 0.5 million copies sold from the Shiren the Wanderer: The Tower of Fortune and the Dice of Fate titles.[46]
References
- Japanese: 風来のシレン, Hepburn: Fūrai no Shiren
- Jack DeVries (March 4, 2008). "'Mystery Dungeon: Shiren the Wanderer Review". IGN. Archived from the original on March 4, 2016. Retrieved February 2, 2023.
- Jack DeVries (February 9, 2010). "Shiren the Wanderer Review". IGN. Archived from the original on 2017-08-09. Retrieved February 2, 2023.
- Spencer (February 8, 2008). "Localization mysteries revealed in our Mystery Dungeon: Shiren the Wanderer interview". Siliconera. Archived from the original on 2008-07-06. Retrieved February 2, 2023.
- Eric Caoili (March 3, 2008). "DS Fanboy interview: Shiren the Wanderer". joystiq. Archived from the original on November 16, 2018. Retrieved February 2, 2023.
- Kohama, Dai (November 2007). "Interview with Koichi Nakamura, Director, Shiren the Wanderer 3". play. p. 98. Retrieved February 2, 2023.
- 『風来のシレン2』で、監督を務めたチュンソフト開発者の冨江氏に直撃インタビュー! (in Japanese). Gpara. Archived from the original on September 14, 2005. Retrieved February 4, 2023.
- Anoop Gantayat (April 24, 2006). "Dragon Quest Yangus: Import Playtest". IGN. Archived from the original on September 27, 2011. Retrieved February 4, 2023.
- Parish, Jeremy (August 6, 2012). "Koichi Nakamura Interview: On the Birth of the Console RPG". 1UP.com. Archived from the original on 2013-05-12. Retrieved February 2, 2023.
- Ramon Aranda (February 27, 2008). "Chunsoft Developer Speaks on the newest Pokemon Adventure". 411mania.com. Archived from the original on 2011-09-25. Retrieved February 2, 2023.
- Parish, Jeremy (January 17, 2019). "Roguelikes: How a Niche PC RPG Genre Went Mainstream". USGamer. Retrieved February 2, 2023.
- =すべては『ドアドア』から始まった――チュンソフト30周年のすべてを中村光一氏と振り返るロングインタビュー【前編】 (in Japanese). Famitsu. June 8, 2014. Retrieved February 2, 2023.
- Seafoamgaming (April 18, 2022). "The Meeting of Destiny: An Interview with Shinichiro Tomie from SPIKE CHUNSOFT". Retrieved February 2, 2023.
- 『風来のシレン』の制作陣が語る! 新世代ローグライクゲーム『世紀末デイズ』の魅力とは. Famitsu (in Japanese). July 19, 2018. Retrieved February 2, 2023.
長谷川 いえ、最初はぜんぜん決まっていなくて、『トルネコの大冒険』に引き続き、西洋の世界観をイメージしていました。『風来のシレン』が和風になったのは、シナリオを担当していた冨江(慎一郎氏)というスタッフの提案がきっかけです。
- 『風来のシレン』の制作陣が語る! 新世代ローグライクゲーム『世紀末デイズ』の魅力とは. Famitsu (in Japanese). July 9, 2018. Retrieved February 2, 2023.
- 『風来のシレン』20年間の貴重な資料やイラストを多数展示、長谷川薫氏によるライブペイントも. Famitsu (in Japanese). July 11, 2015. Retrieved February 2, 2023.
- Lee, WooJin (1999-10-04). "Interview with Chunsoft Over Development of New N64 Action RPG!". RPGFan. Archived from the original on 2016-02-24. Retrieved February 2, 2023.
- SATO (March 28, 2018). "Spike Chunsoft CEO Talks About Bringing More Visual Novels And Japanese Games To The West". SiliconEra. Retrieved February 2, 2023.
- Keiichi, Yokoyama (December 3, 2020). 『風来のシレン5plus』Nintendo Switch/Steam版には、新作を思い悩む開発者のメッセージが秘められている。とあるアイテムが示す、ファンへの願いの言葉. Automation (in Japanese). Retrieved February 2, 2023.
- Tomie: ...! Hey! Did you just push the switch on my back!? You're supposed to read the item description before you use it! Every wanderer knows that! It clearly says "DO NOT PUSH"! Geez, how did you make it this far? ...Well, might as well say my piece since you're here. My name is Tomie. I'm an old hand at Spike Chunsoft. So old that I'm nearly retirement age. Shiren the Wanderer, Banshee's Last Cry... I've seen some titles in my day. We devs got along good over the years. Old, young, age doesn't matter... They work us to the bone, all the same. Hasegawa... You may not know the name, but you know his art. His version of Shiren is iconic! And Nagahata, he's the only know who knows what to tweak under the hood to keep the game balanced. Then there's me, worrying about making a new Shiren the Wanderer. I gotta consider the budget and the needs of the company. Can we do it? More importantly, should we do it? I'm too wishy-washy to take the first step. If only... If only someone gave me a push. ...? Wait, didn't somebody just do exactly that? Ah, I'm going senile... Can you give me one more push? ...No? You can't? In that case... Can you make your voice heard? If all the Shiren fans across the world speak out, surely someone will hear... Who knows, your voices might make it all the way to the people in charge. Wouldn't be the first time our overlords got fired up over fan demand. Anyway, if a sequel gets green-lit, you can bet I'll give it my all. The series has a reputation to live up to. And the fans expect nothing less than the best! I won't let them down. Ah, this is all hypothetical, of course. But it's nice to think about, isn't it? Until we meet again, I'll be here, dreaming... Of a new Shiren the Wanderer title. - F A R E W E L L - (Shiren the Wanderer: The Tower of Fortune and the Dice of Fate)
- カワチ ライター (December 1, 2020). 『不思議のダンジョン2 風来のシレン』発売25周年。『トルネコの大冒険』から進化したシステムや一新された和風の世界観が人気に【今日は何の日?】. Famitsu (in Japanese). Retrieved February 2, 2023.
- チュンソフト、DS「風来のシレン5」発売日決定. Game Watch (in Japanese). September 22, 2009. Retrieved February 2, 2023.
- Gann, Patrick. "Mystery Dungeon 2 Shiren the Wanderer Special Arrange Version". RPGFan. Archived from the original on 2016-08-26. Retrieved February 2, 2023.
- Greening, Chris (January 10, 2010). "Hayato Matsuo Interview: Dark Orchestral Writing". VGMO. Retrieved February 2, 2023.
- Barnholt, Ray (October 11, 2004). "The Nightmare of Druaga: Fushigino Dungeon". GameSpy. Retrieved February 4, 2023.
- Spencer (February 8, 2008). "Localization mysteries revealed in our Mystery Dungeon: Shiren the Wanderer interview". Siliconera. Curse, Inc. Archived from the original on July 6, 2008. Retrieved February 4, 2023.
- White, Lucas (September 27, 2021). "The Top Five Coolest Fan Translations of 2021". Prima Games. Archived from the original on September 28, 2021. Retrieved February 4, 2023.
- "NETSAL" (in Japanese). Spike Chunsoft. Retrieved February 2, 2023.
- 「風来のシレン」裏設定が詰め込まれた小説発売! (in Japanese). ITMedia. December 3, 2004. Retrieved February 2, 2023.
- Broadwell, Josh (March 31, 2019). "Mystery Dungeon is a Criminally Underrated Series — And That's a Shame". Game Skinny. Retrieved February 5, 2023.
- 【GBC20周年企画(1)】覚えてる? ゲームボーイカラーのトリビア20連発!(2/2). Famitsu (in Japanese). Enterbrain. October 21, 2018. p. 2. Retrieved February 2, 2023.
- Spencer (December 10, 2009). "An Analysis Of Top Tier Famitsu Review Scores This Decade". Siliconera. Archived from the original on August 5, 2011. Retrieved February 2, 2023.
- "Danganronpa Mascot MonoBear And Shiren The Wanderer Are In An Indie PS3 Game". Siliconera. May 22, 2013. Archived from the original on 2015-06-29. Retrieved February 2, 2023.
- モノクマやシレンも登場!ローグライク×リズムアクション『クリプト・オブ・ネクロダンサー』がスマホに (in Japanese). Famitsu. May 3, 2016. Retrieved February 2, 2023.
- Satoru Iwata. "Iwata Asks : Pokémon Mystery Dungeon: Gates to Infinity : An Impossible Combination". Nintendo. p. 2. Retrieved February 2, 2023.
- 風来のシレン5が売れなかった理由を考える (in Japanese). 15 December 2010. Retrieved February 2, 2023.
- "2007年テレビゲームソフト売り上げTOP500(ファミ通版)". Geimin.net (in Japanese). Archived from the original on October 24, 2016. Retrieved February 2, 2023.
- スパイク・チュンソフト、スマホゲーム版『不思議のダンジョン 風来のシレン』の販売数10万本突破を発表!2週間限定で価格が980円となる記念セールを本日9月17日(木)より実施! (in Japanese). AppMajin. Retrieved February 2, 2023.
- 2001年テレビゲームソフト売り上げTOP300. Geimin.net (in Japanese). Archived from the original on October 24, 2016. Retrieved February 2, 2023.
- 2009年テレビゲームソフト売り上げTOP1000(メディアクリエイト版). Geimin.net (in Japanese). Archived from the original on October 24, 2016. Retrieved February 2, 2023.
- 2002年テレビゲームソフト売り上げTOP300. Geimin.net (in Japanese). Archived from the original on October 24, 2016. Retrieved February 2, 2023.
- 2004年テレビゲームソフト売り上げTOP500. Geimin.net (in Japanese). Archived from the original on October 24, 2016. Retrieved February 2, 2023.
- 2010年テレビゲームソフト売り上げTOP1000(ファミ通版). Geimin.net (in Japanese). Archived from the original on October 24, 2016. Retrieved February 2, 2023.
- 2011年テレビゲームソフト売り上げTOP1000(メディアクリエイト版). Geimin.net (in Japanese). Archived from the original on October 24, 2016. Retrieved February 2, 2023.
- 2012年テレビゲームソフト売り上げTOP1000(メディアクリエイト版). Geimin.net (in Japanese). Archived from the original on October 24, 2016. Retrieved February 2, 2023.
- 『不思議のダンジョン 風来のシレン5plus フォーチュンタワーと運命のダイス』全世界累計出荷数が50万本を突破! 最大50%OFFの記念セールを開催! (in Japanese). Spike Chunsoft. Retrieved February 2, 2023.