Tyler Glaiel

Tyler Glaiel (born 1990[1]), also known by the moniker Glaiel Games, is an American video game designer and programmer known for games such as Aether (2008), Closure (2012), Number (2013), Bombernauts (2017) and The End Is Nigh (2017).[2][3][4][5]

Tyler Glaiel
NationalityAmerican
Other namesGlaiel Games
Occupation(s)Game designer and programmer
Websiteglaielgames.com

Life and career

Glaiel is a native of Westfield, Massachusetts.[6] He developed his first game, a simple thing called Pigeon Pooper using Adobe Flash in 2002, before his twelfth birthday.[1] By high school, Glaiel was already one of the most successful game on Newgrounds, reportedly earning thousands of dollars from his games alone, leading Jonathan Holmes of Destructoid to calling him "the Doogie Howser of videogames".[1] He became a frequent collaborator of Edmund McMillen and went on to develop several titles together.[7][8] His game, Closure, won the Gameplay Innovation award at Indiecade 2009 and the Independent Games Festival award for Excellence in Audio in 2010, in addition to being nominated in the Innovation and Technical Excellence categories.[9][10][11][12][13][14] The following year, he was invited to participate in the IGF's jury for the festival's innovation award, Nuovo.[15]

Glaiel was included in the Forbes 30 Under 30 games industry section in 2016.[9] Utilizing and building up a proprietary game engine of his own creation that allowed for SVG assets created in Adobe Flash to be imported expediently, Glaiel collaborated with McMillen for several months on The End Is Nigh, before it was released in 2017.[16] In 2018, McMillen announced that he had acquired the rights to his previous project, Mewgenics and that he and Glaiel have begun developing it.[17][18]

As of 2020, he was living in California.[19] In 2020, at the onset of the COVID-19 pandemic when face masks were becoming mandated by law in many parts of the world, Glaiel received a great deal of attention for a voice-activated LED face mask he made on a lark.[20][21][22][19] The positive press led Glaiel to take the mask to Kickstarter, where he was able to raise over US$70,000 to mass-produce it under the name JabberMask.[23][24][25]

Selected Ludography

Year Title Platform Co-developer(s) Designer Programmer Notes
2005 Magnetism Flash Yes Yes
Magnetism 2 Flash Yes Yes
Krazy Kar Flash Yes Yes Audio
supersoldier Flash Dan Paladin Yes Yes
2006 NightStrike Flash Yes Yes
Aqua Slug Flash Yes Yes
Paths Flash Yes Yes
2007 Paths 2 Flash Yes Yes
2008 Aether Flash Edmund McMillen Yes Yes
2009 Closure Flash Yes Yes Story, Music
Tetraform Flash Yes Yes
2012 Closure PS3, Windows, Mac, Linux Yes Yes Port of the Flash game
Offspring Fling Windows, Mac OS, Linux Tech Support
Fracuum Flash Yes Yes
The Basement Collection Windows, OS X, Linux Edmund McMillen Yes Yes
Number Flash Yes Yes
2015 Crypt of the NecroDancer Windows, Mac, Linux, PS4, PS Vita, iOS, tvOS, Xbox One, Switch Tester
Bombernauts Windows Yes Yes
2017 The End Is Nigh Windows, OS X, Linux, PS4, Switch Edmund McMillen Yes Yes
2018 Octogeddon Windows, Switch Tester
Ironclasts Windows, Mac, Linux, PS4, PS Vita, Switch, Xbox One
2019 The Legend of Bum-bo Windows, OS X, Android, iOS, Switch Yes Additional Programming
2021 The Binding of Isaac: Repentance Windows, Switch, PS4, PS5, Xbox One, Xbox Series X/S Tester
2024 Mewgenics Windows Edmund McMillen Yes Yes

References

  1. Holmes, Jonathan (10 April 2015). "Tyler Glaiel is the Doogie Howser of videogames". Destructoid.
  2. Matulef, Jeffrey (22 November 2013). "Closure dev reveals explosive isometric multiplayer brawler Bombernauts". Eurogamer.
  3. "Review: The End is Nigh". Destructoid. 30 July 2017.
  4. Schmalzer, Matthew (21 April 2020). "The Ontology of Incremental Games: Thinking Like the Computer in Frank Lantz's Universal Paperclips". Eludamos. Journal for Computer Game Culture. 10 (1): 93–94. doi:10.7557/23.6174. ISSN 1866-6124. S2CID 219096829.
  5. Couture, Joel. "Punishing difficulty conveys a personal story in The End is Nigh". Gamasutra. Retrieved 25 July 2021.
  6. "Westfield native brings Closure to gaming industry". The Westfield News. The Westfield News. 25 April 2012. Retrieved 25 July 2021.
  7. Chalk, Andy (28 March 2018). "Edmund McMillen says Mewgenics work is 'in effect' but still a few years away". PC Gamer. Retrieved 27 July 2021.
  8. O'Connor, Alice (26 March 2021). "The Binding Of Isaac 2 "will happen" but not "any time soon"". Rock Paper Shotgun.
  9. "Tyler Glaiel, 25". Forbes. Retrieved 25 July 2021.
  10. "Alumni Successes – IndieCade".
  11. "IGF 2010 Announces Main Competition Finalists". Gamasutra.
  12. Alexander, Leigh. "Road To The IGF: Closure 's Tyler Glaiel And Jon Schubbe". www.gamasutra.com. Gamasutra. Retrieved 25 July 2021.
  13. Purchese, Robert (12 March 2010). "IGF 2010 winners revealed". Eurogamer.
  14. "INTERVIEW: Tyler Glaiel". Oxford University Press.
  15. "2011 Independent Games Festival Announces Nuovo Award Jury". Independent Games Festival (IGF). 28 October 2010.
  16. Mersereau, Kevin (August 17, 2017). "An effigy for Adobe Flash". Destructoid. Retrieved February 8, 2023.
  17. Chalk, Andy (28 March 2018). "Edmund McMillen says Mewgenics work is 'in effect' but still a few years away". PC Gamer. Retrieved 27 July 2021.
  18. O'Connor, Alice (26 March 2021). "The Binding Of Isaac 2 "will happen" but not "any time soon"". Rock Paper Shotgun.
  19. "This voice-activated LED mask simulates facial expressions for talking, smiling". CBC Radio. Retrieved 25 July 2021.
  20. "Click, Tech Fast, Tech Furious, Light-up face mask responds to your voice". BBC. BBC World News. Retrieved 25 July 2021.
  21. Pellot, Emerald. "Programmer creates voice-activated LED protective face mask". www.yahoo.com.
  22. Cook, Jeremy. "Voice-Activated LED Matrix Mask Responds to Speech and Lets You Smile". Hackster.io.
  23. "LEDで気持ちを伝えるマスク「JabberMask」". トラベル Watch (in Japanese). 26 September 2020.
  24. "あなたが喋ればマスクも喋る ゲームプログラマーが開発したLEDで表情を伝えるマスク「JabberMask」 [インターネットコム]". インターネットコム [ライフナビメディア] (in Japanese).
  25. "LEDマトリクスで口の動きを表現するマスク「JabberMask」--笑顔などで表情豊かに". CNET Japan (in Japanese). 25 September 2020. Retrieved 25 July 2021.
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