Video games in Brazil
Brazil is the 13th-largest video game market in the world as of 2021, and the largest in Latin America, with a revenue of 1.3 billion US dollars.[1] Video games were not permitted for import into Brazil until the 1990s, and were then heavily taxed as non-essential goods. As a result, a grey market developed around pirating games, driven by the lack of official channels for purchasing games. Many game companies avoided expansion into the country for these reasons until 2009.[2] An exception was Sega, which retained a strong foothold in the country with the Master System and Mega Drive.[3] Blaming high tariffs, Nintendo officially left the market in 2015, but returned in 2017,[4] though Nintendo actually returned in 2020 with Nintendo Switch. In a three-episode series named Red Bull Parallels, Red Bull explored the country's relation with gaming.[5]
Censorship
In January 2008, the marketing of Counter-Strike was prohibited in the Brazilian territory by judicial decision. The judge argued that Counter-Strike and EverQuest games subvert social order.[6]
It has since been lifted, although EverQuest is still illegal in physical form in Minas Gerais.
Video game development
Video game development exists in Brazil since as early as 1983, when Renato Degiovani developed the first computer games in Portuguese called "Aventuras na Selva" (later renamed Amazônia) and "Aeroporto 83" (Airport 83) for a computer specialized magazine called "Micro Sistemas".[7][8] Several years have passed with little to no significant development until the 2000s, when several companies started creating advergames and/or MMORPGs, and universities started offering game development degrees. Hoplon was one of the first to be successful in the industry with Taikodom.
The 2010s have been marked by a growing number of studios getting bigger relevance with proprietary indie game titles. The BIG Festival (Brazilian Independent Games Festival) was conceived in 2012 and is held every year in São Paulo, gathering game industry professionals from the country and abroad and promoting indie titles for the Brazilian market.[9]
The biggest game dev scenes are from São Paulo, Porto Alegre and Brasília.
Game developers from Brazil
Company | Location | Founded |
---|---|---|
1M Bits Horde | São Paulo | 2020 |
Abdução | São Paulo | 2003 |
Aoca Game Lab | Bahia | 2016 |
Aquiris | Porto Alegre | 2007 |
Asantee Games | Campo Grande | 2012 |
Bad Minions (Also co-devs) |
Brasília | 2012 |
Behold Studios | Brasília | 2009 |
Coffeenauts | São Paulo | 2017 |
Continuum Entertainment | Curitiba | 1998 |
Double Dash Studios | Rio de Janeiro | 2013 |
Duaik Entretenimento | São Paulo | 2009 |
Fira Soft (Also co-devs) |
Brasília | 2012 |
Flux Games (Also co-devs) |
São Paulo | 2012 |
Garage 227 Studios (Mainly co-devs) |
São Paulo | 2014 |
Glitch Factory | Brasília | 2012 |
Hoplon Infotainment | Florianópolis | 2000 |
Infinite Hole | São Paulo | 2017 |
Insolita Studios / Webcore Games | São Paulo | 2004 |
Invent4 Entertainment | Porto Alegre | 2008 |
JoyMasher | Curitiba | 2012 |
Jynx Playware | Recife | 2000 |
Loomiarts | São Leopoldo | 2017 |
Ludact | São Paulo | 2005 |
Mad Mimic Interactive | São Paulo | 2017 |
Mito Games (Also co-devs) (Ex-Enem Game) |
Vitória | 2016 |
Moonana (Ex-Nana Moon) | Curitiba | 2017 |
MTI Studios | Botafogo | 2011 |
Oktagon Games | Londrina | 2004 |
Orbit Studio | São Paulo | 2016 |
Pocket Trap | São Paulo | 2013 |
Pulsatrix Studios | São Paulo | 2018 |
QUARTZO Game Studio | Porto Alegre | 2020 |
Regular Studio | Brazil (Countryside) |
2018 |
Reiza Studios | Maringá | 2009 |
Rogue Snail | Brazil (Distributed) |
2013 |
Rumbora Party Games | Bahia | 2018 |
Skullfish Studios | São Paulo | 2016 |
Smash Mountain Studio (Also co-devs) |
Rio de Janeiro | 2016 |
Studio Pixel Punk | São Paulo | 2017 |
Sue The Real Studio | São Paulo | 2018 |
Swordtales | Porto Alegre | 2011 |
Team Zeroth | Bahia | 2014 |
Tectoy | Campinas | 1987 |
Webcore Games (Also co-devs) |
São Paulo | 1999 |
Wondernaut Studio | Porto Alegre | 2020 |
Yellow Panda Games | Balneário Camboriú | 2017 |
Company | Location | Founded |
---|---|---|
INSANE Game Studio | São Paulo | 2009 |
Company | Location | Founded |
---|---|---|
Afterverse Games | Campinas | 2021 |
Fanatee | São Paulo | 2013 |
Gazeus Games | Rio de Janeiro | 2006 |
Izyplay Game Studio |
Rio Grande do Sul | 2010 |
Javary Studios | São Paulo | 2018 |
Monomyto Studio (Also co-devs) |
Campo Grande | 2017 |
Pandora Game Studio | Rio de Janeiro | 2012 |
Pipa Studios | São Paulo | 2012 |
Pixodust Games | São Paulo | 2018 |
Space Sheep Games | São Paulo | 2020 |
Tapps Games | São Paulo | 2010[10] |
Wildlife Studios | São Paulo | 2011 |
Company | Location | Founded |
---|---|---|
Aiyra | Niterói | 2006 |
BitCake Studio | Rio de Janeiro | 2013 |
Diorama Digital | Recife | 2013 |
Kokku | Recife | 2011 |
Lumen Games | Aracaju | 2004 |
Manifesto Games | Recife | 2005 |
VRMonkey | Brazil | 2014 |
PUGA Studios | Recife | 2013 |
PushStart Studio | São Paulo | 2014 |
Studio ZYX | São Paulo | 2013 |
Umbu Games | Belo Horizonte | 2015 |
VRMonkey | São Paulo | 2015 |
Yupi Studios | João Pessoa | 2015 |
Company | Location | Founded | Type |
---|---|---|---|
Eludica | São Paulo | 2005 | Game-based solutions for education, training and health |
Flying Saci Game Studio | Manaus | 2015 | Edutainment, media projects, AR/VR apps |
Gaz Games | Belo Horizonte | 2011 | development of games, digital marketing actions, applications, augmented reality, 3D modeling and animations |
Defunct game developers from Brazil
Company | Location | Founded | Defunct |
---|---|---|---|
Bitter Byte Games | São Paulo | 2012 | 2014[11][12] |
Black River Studios (Also co-devs) | Manaus | 2014 | 2021 (Inactive afterwards) |
Cruel Byte (Also co-devs) | São Paulo | 2015 | 2017 (Inactive afterwards) |
Cupcake Entertainment | Porto Alegre | 2012 | 2018 (Inactive afterwards) |
Espaço Informática | Porto Alegre | 1999 | 2010[13][14] |
Fire Horse Studio (Also co-devs) | São Paulo | 2012 | 2019 (Inactive afterwards) |
Ilusis Interactive Graphics | Belo Horizonte | 2008 | 2016 (Inactive afterwards) |
Luderia | Santa Maria | 2012 | 2020[15] |
Messier Games & Animations (Also co-devs) | São Paulo | 2014 | 2021 (Inactive afterwards) |
O2 Games | Belo Horizonte | 2005 | 2017 (Closed) |
Reload Game Studio | São Paulo | 2013 | 2015 (Website went down)[16] |
Sinergia Studios (Also co-devs) | Ribeirão Preto | 2014 | 2019 (Inactive afterwards) |
Sunland Entertainment Studios | Belo Horizonte | 2014 | 2021 (Closed) |
T4 Interactive | São Paulo | 2016 | 2022 (Closed) |
Game publishers from Brazil
Company | Location | Founded | Type |
---|---|---|---|
Devcats Games | Flores da Cunha | 2021 | Publisher & dev |
Level Up Brasil | São Paulo | 2004 | distributor |
Minicactus Games | Lauro de Freitas | 2020 | Publisher & dev |
Pixel Game Studio | São Bernardo do Campo | 2016 | Publisher & dev |
QUByte Interactive | São Paulo | 2009 | Developer, Porting & Publishing |
Defunct game publishers from Brazil
Company | Location | Founded | Defunct |
---|---|---|---|
NC Games & Entertainment | Barueri | 1994 | 2017 (Inactive afterwards) |
Brazilian video game rating
The ClassInd (advisory rating) is the institute responsible for the software given for review on Brazil.
See also
- Jogo Justo, an initiative to have tariffs on video games lowered
- Latin American communities and video games
References
- "The Brazilian Gamer | 2017 | Newzoo". Newzoo. Retrieved 17 July 2017.
- Teixeira, Marcelo (2 October 2015). "The Market for Video Games in Brazil". Retrieved 4 January 2017.
- "Brazil Is An Alternate Video Game Universe Where Sega Beat Nintendo". 27 July 2015. Retrieved 4 January 2017.
- Good, Owen S. (10 January 2015). "Nintendo ends console and game distribution in Brazil, citing high taxes". Retrieved 4 January 2017.
- Partridge, Jon. "Watch our video history of gaming in Brazil". Retrieved 4 January 2017.
- Folha Online – Informática – Justiça proíbe Counter Strike em todo Brasil; Procon tenta recolher jogos – 18/01/2008. .folha.uol.com.br. Retrieved on 7 May 2011.
- "Conheça Renato Degiovani: o pioneiro na indústria de games no Brasil". TechTudo (in Brazilian Portuguese). Retrieved 17 July 2017.
- "Entrevista: Renato Degiovani, o primeiro desenvolvedor brasileiro de jogos – Gizmodo Brasil". gizmodo.uol.com.br (in Portuguese). Retrieved 17 July 2017.
- "BIG Festival 2017 | Brazil's Independent Games Festival". bigfestival.com.br (in Brazilian Portuguese). Retrieved 17 July 2017.
- "Tapps Games official website (2023)". Tapps Games. Archived from the original on 10 April 2023. Retrieved 10 April 2023.
- "Wallace Nogueira's LinkedIn bio". LinkedIn. Microsoft. Retrieved 2 May 2022.
- "Osmar M Junior's LinkedIn bio". LinkedIn. Microsoft. Retrieved 2 May 2022.
- "Espaço Informática's Hades 2 page". Espaço Informática's official website w/ Hades 2. Archived from the original on 28 March 2010. Retrieved 27 March 2022.
- "Espaço Informática's About page". Espaço Informática's official website. Retrieved 27 March 2022.
- "Luderia's official website (2019)". Play Luderia. Archived from the original on 8 October 2019. Retrieved 27 March 2022.
- "Reload Game Studio's website". Archived from the original on 29 April 2015. Retrieved 3 May 2022.
External links
- ABRAGAMES (Brazilian Association of Game Developers) (in Portuguese)
- Brazil Games Export Program (Also includes ABRAGAMES section. Check newsletters page under Information tab for company details.) (in English)
- ACIGAMES (Commercial, Industrial and Cultural Gaming Association) (in Portuguese)
- ADJOGOSRS (Associação dos Desenvolvedores de Jogos Digitais do Rio Grande do Sul) (in Portuguese)(in English)